argh, looks like there was still a bug for new maps in that map height and width were reversed (note to self: never test only square maps).
http://devdev-python.googlecode.com/files/cocograph0.1.2.zip On Aug 30, 11:53 am, Devon Scott-Tunkin <[email protected]> wrote: > Bugfix release that should fix most issues. No more filename mangling > on map and tileset saves, but make sure tilesets are in the same > directory as the map (easiest) OR that the directories are in the > pyglet.resource.path. > > http://devdev-python.googlecode.com/files/cocograph0.1.1.zip > (I changed my mind about the versioning pattern) > > On Aug 27, 3:40 am, devon <[email protected]> wrote: > > > This is still very alpha, but I wanted to get a release out for pyweek > > for people to use if they're interested. Cocograph is a tile map > > editor for cocos2d that using kytten for the gui. Cocograph includes > > pencil, eraser, zoom, and move tools and can create new maps and > > tilesets without writing any xml. Ctrl clicking on a tile or cell will > > allow you to edit, add or delete the properties and these changes will > > be saved back to the orginal tileset when you okay them for tiles and > > will not be saved until you save the map for cells. > > > download includes cocos 0.3, and kytten5, also a version with pyglet > > so you don't need to install anything else. map examples from cocos > > and threads of fate are included (and include your license, > > Richard :) )http://code.google.com/p/devdev-python/downloads/list > > > screenshots and documentation > > here:http://code.google.com/p/devdev-python/wiki/Cocograph > > > There's still a number of bugs and a few planned features that are not > > implemented yet. > > > -Currently clicking outside of the map when you create a new one will > > mess up the event handling for on_drag (I think..) which affects the > > tools, but this doesn't happen when opening a map for some reason... > > > -Saving a map will change all property types to unicode and change any > > requires filenames to absolute paths in the xml. I believe these are > > both issues with the tiles library and reported a bug about the > > property types. > > > -I tried using the latest revision of cocos tonight but it gave me a > > batchnode error about too many arguments for set_child or something so > > I just included cocos 0.3 > > > Features planned for the next release: > > -flood fill > > -layers > > -drag selection clone tool to easily clone large tile patterns > > -possibly loading maps as brushes, but I think clone might be enough > > -possibly creating tilesets out of an imageatlas instead of a > > directory of images > > > If anybody uses this and/or has feedback or suggestions please let me > > know! This is my first cocos, pyglet, and kytten project :) > > > Devon > > > p.s. Thanks to Richard and Lynx for the cocos tiles and kytten gui > > libraries that got me excited to spend way too many late nights > > working on this! > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
