argh, looks like there was still a bug for new maps in that map height
and width were reversed (note to self: never test only square maps).

http://devdev-python.googlecode.com/files/cocograph0.1.2.zip

On Aug 30, 11:53 am, Devon Scott-Tunkin <[email protected]>
wrote:
> Bugfix release that should fix most issues.  No more filename mangling
> on map and tileset saves, but make sure tilesets are in the same
> directory as the map (easiest) OR that the directories are in the
> pyglet.resource.path.
>
> http://devdev-python.googlecode.com/files/cocograph0.1.1.zip
> (I changed my mind about the versioning pattern)
>
> On Aug 27, 3:40 am, devon <[email protected]> wrote:
>
> > This is still very alpha, but I wanted to get a release out for pyweek
> > for people to use if they're interested. Cocograph is a tile map
> > editor for cocos2d that using kytten for the gui. Cocograph includes
> > pencil, eraser, zoom, and move tools and can create new maps and
> > tilesets without writing any xml. Ctrl clicking on a tile or cell will
> > allow you to edit, add or delete the properties and these changes will
> > be saved back to the orginal tileset when you okay them for tiles and
> > will not be saved until you save the map for cells.
>
> > download includes cocos 0.3, and kytten5, also a version with pyglet
> > so you don't need to install anything else. map examples from cocos
> > and threads of fate are included (and include your license,
> > Richard :) )http://code.google.com/p/devdev-python/downloads/list
>
> > screenshots and documentation 
> > here:http://code.google.com/p/devdev-python/wiki/Cocograph
>
> > There's still a number of bugs and a few planned features that are not
> > implemented yet.
>
> > -Currently clicking outside of the map when you create a new one will
> > mess up the event handling for on_drag (I think..) which affects the
> > tools, but this doesn't happen when opening a map for some reason...
>
> > -Saving a map will change all property types to unicode and change any
> > requires filenames to absolute paths in the xml. I believe these are
> > both issues with the tiles library and reported a bug about the
> > property types.
>
> > -I tried using the latest revision of cocos tonight but it gave me a
> > batchnode error about too many arguments for set_child or something so
> > I just included cocos 0.3
>
> > Features planned for the next release:
> > -flood fill
> > -layers
> > -drag selection clone tool to easily clone large tile patterns
> > -possibly loading maps as brushes, but I think clone might be enough
> > -possibly creating tilesets out of an imageatlas instead of a
> > directory of images
>
> > If anybody uses this and/or has feedback or suggestions please let me
> > know! This is my first cocos, pyglet, and kytten project :)
>
> > Devon
>
> > p.s. Thanks to Richard and Lynx for the cocos tiles and kytten gui
> > libraries that got me excited to spend way too many late nights
> > working on this!
>
>
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