2009/11/27 Richard Jones <[email protected]>: > I didn't have a chance to do so this morning (was on mobile) but have done so > now. The code runs unreasonably slowly. The cause is that the default cocos > Sprite is *capable* of being really fast using batches, but doesn't *use* > that capability by default. To make it faster use something like the > following in your code:
I tried it but didn't noticed any improvement. However, a simple bounding box culling works, but i'm heading to something around claudio's suggested approach :D -- .__.ยทยบ(foolhu!) (oO) / | | \ -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
