2009/11/27 Richard Jones <[email protected]>:
> I didn't have a chance to do so this morning (was on mobile) but have done so 
> now. The code runs unreasonably slowly. The cause is that the default cocos 
> Sprite is *capable* of being really fast using batches, but doesn't *use* 
> that capability by default. To make it faster use something like the 
> following in your code:

I tried it but didn't noticed any improvement. However, a simple
bounding box culling works, but i'm heading to something around
claudio's suggested approach :D

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