2009/11/29 claudio canepa <[email protected]>: > the 1st code was running at about 1.5 fps (having scheduled a donothing > function to get real fps) > the richard version at 60 fps. (same donothing funct) > My hardware is old, gforce 6600, four years old. Looks like that, both tests run at about 3 fps after scheduling a donothing (pass) function
> Not long ago, in a thread about pyglet issue 423 surfaced that with some > hardware pyglet will not try to use glMultiDraw / VBOs. [0] > Maybe is the flx case ? I'll look into that and report it for my hw if it isnt reported already Thanks! -- .__.ยทยบ(foolhu!) (oO) / | | \ -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
