I'll send my full code when I can then because with the change in  
question you should be able scale way higher than even 1000...


     Richard

Posted from my superabacus

On 27/11/2009, at 6:58 PM, flx <[email protected]> wrote:

> 2009/11/27 Richard Jones <[email protected]>:
>> I didn't have a chance to do so this morning (was on mobile) but  
>> have done so now. The code runs unreasonably slowly. The cause is  
>> that the default cocos Sprite is *capable* of being really fast  
>> using batches, but doesn't *use* that capability by default. To  
>> make it faster use something like the following in your code:
>
> I tried it but didn't noticed any improvement. However, a simple
> bounding box culling works, but i'm heading to something around
> claudio's suggested approach :D
>
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