Tobias: This is the cocos2d python version email list. Add you game to: http://www.cocos2d-iphone.org/games/add/
Good luck. On Tue, Mar 13, 2012 at 9:48 AM, Thoob <[email protected]> wrote: > Hi all.. > > We made this game for LEGO: > http://itunes.apple.com/us/app/lego-duplo-zoo/id501053294?mt=8 > > Its based on another series of games we did in flash and uses a lot of > the same graphics resources. > Legos internal policies didnt allow for me to state in the game that > cocos2d was used, so ill just blup it here. > > The game is heavy on animation so i devised a system for exporting > animation from flash as sprite animations using transformation and > skew. It was working fairly nice during the production, and allowed us > to take animated resources from the exisiting games and port them to > this system with a moderate adaptation effort. > > Hope you like, > Have a nice day > > Tobias Thorsen > Space Time Foam > www.spacetimefoam.dk > > > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
