python

On Tue, Mar 13, 2012 at 11:32 AM, Sébastien Volle
<[email protected]> wrote:
> The cocos2d name causes no end of confusion it seems.
> Who was first by the way, cocos2d Python or ObjC?
>
> --
> Sébastien Volle
>
> Le 13 mars 2012 14:13, Macarse <[email protected]> a écrit :
>
>> Tobias: This is the cocos2d python version email list.
>>
>> Add you game to:
>> http://www.cocos2d-iphone.org/games/add/
>>
>> Good luck.
>>
>>
>> On Tue, Mar 13, 2012 at 9:48 AM, Thoob <[email protected]> wrote:
>> > Hi all..
>> >
>> > We made this game for LEGO:
>> > http://itunes.apple.com/us/app/lego-duplo-zoo/id501053294?mt=8
>> >
>> > Its based on another series of games we did in flash and uses a lot of
>> > the same graphics resources.
>> > Legos internal policies didnt allow for me to state in the game that
>> > cocos2d was used, so ill just blup it here.
>> >
>> > The game is heavy on animation so i devised a system for exporting
>> > animation from flash as sprite animations using transformation and
>> > skew. It was working fairly nice during the production, and allowed us
>> > to take animated resources from the exisiting games and port them to
>> > this system with a moderate adaptation effort.
>> >
>> > Hope you like,
>> > Have a nice day
>> >
>> > Tobias Thorsen
>> > Space Time Foam
>> > www.spacetimefoam.dk
>> >
>> >
>> >
>> > --
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>> >
>>
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>
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