Im SO sorry for making a mess :-) and thanks for the link.

On Mar 13, 3:33 pm, Macarse <[email protected]> wrote:
> python
>
> On Tue, Mar 13, 2012 at 11:32 AM, Sébastien Volle
>
>
>
>
>
>
>
> <[email protected]> wrote:
> > The cocos2d name causes no end of confusion it seems.
> > Who was first by the way, cocos2d Python or ObjC?
>
> > --
> > Sébastien Volle
>
> > Le 13 mars 2012 14:13, Macarse <[email protected]> a écrit :
>
> >> Tobias: This is the cocos2d python version email list.
>
> >> Add you game to:
> >>http://www.cocos2d-iphone.org/games/add/
>
> >> Good luck.
>
> >> On Tue, Mar 13, 2012 at 9:48 AM, Thoob <[email protected]> wrote:
> >> > Hi all..
>
> >> > We made this game for LEGO:
> >> >http://itunes.apple.com/us/app/lego-duplo-zoo/id501053294?mt=8
>
> >> > Its based on another series of games we did in flash and uses a lot of
> >> > the same graphics resources.
> >> > Legos internal policies didnt allow for me to state in the game that
> >> > cocos2d was used, so ill just blup it here.
>
> >> > The game is heavy on animation so i devised a system for exporting
> >> > animation from flash as sprite animations using transformation and
> >> > skew. It was working fairly nice during the production, and allowed us
> >> > to take animated resources from the exisiting games and port them to
> >> > this system with a moderate adaptation effort.
>
> >> > Hope you like,
> >> > Have a nice day
>
> >> > Tobias Thorsen
> >> > Space Time Foam
> >> >www.spacetimefoam.dk
>
> >> > --
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