Hello everybody, I'm learning Python and I am using Cocos2D to develop my first project in Python. It will be a top-down space shooter. I got a prototype up and running in less than a day but I have problems with my framerate. I have approximately 10-20 bullet sprites, 10 rock sprites and 1 player sprite on the screen at any given time. I made a ResourceManager class so that every image for my sprites is loaded into memory only once. However, my framerate lies between 15-30, which is unacceptable for a game IMO.
Is this normal? And if not, what can I do to improve? Thanks, Xander -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
