Hello everybody,

I'm learning Python and I am using Cocos2D to develop my first project
in Python.
It will be a top-down space shooter. I got a prototype up and running
in less than a day but I have problems with my framerate.
I have approximately 10-20 bullet sprites, 10 rock sprites and 1
player sprite on the screen at any given time.
I made a ResourceManager class so that every image for my sprites is
loaded into memory only once.
However, my framerate lies between 15-30, which is unacceptable for a
game IMO.

Is this normal? And if not, what can I do to improve?

Thanks, Xander

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