Thanks!

Xander

On 4/21/12, claudio canepa <[email protected]> wrote:
> On Sat, Apr 21, 2012 at 4:43 PM, Xander Deseyn
> <[email protected]>wrote:
>
>> Thank you very much for the detailed answer, Claudio!
>
> I found the cause of the problem. Turns out I was "debugging" my game.
>> I clicked on the green Run button in Wing IDE, but it's the debugger
>> it seems!
>> When I ran it from the command line it stayed at a solid 60 FPS (which
>> I think is the limit for Cocos2D?).
>>
>>
> It depends on how you start director, see this thread:
> http://thread.gmane.org/gmane.comp.python.cocos2d.user/1511
>
> claudio
>
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