Thanks! Xander
On 4/21/12, claudio canepa <[email protected]> wrote: > On Sat, Apr 21, 2012 at 4:43 PM, Xander Deseyn > <[email protected]>wrote: > >> Thank you very much for the detailed answer, Claudio! > > I found the cause of the problem. Turns out I was "debugging" my game. >> I clicked on the green Run button in Wing IDE, but it's the debugger >> it seems! >> When I ran it from the command line it stayed at a solid 60 FPS (which >> I think is the limit for Cocos2D?). >> >> > It depends on how you start director, see this thread: > http://thread.gmane.org/gmane.comp.python.cocos2d.user/1511 > > claudio > > -- > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. > > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
