On Sat, Apr 21, 2012 at 4:43 PM, Xander Deseyn <[email protected]>wrote:
> Thank you very much for the detailed answer, Claudio! I found the cause of the problem. Turns out I was "debugging" my game. > I clicked on the green Run button in Wing IDE, but it's the debugger > it seems! > When I ran it from the command line it stayed at a solid 60 FPS (which > I think is the limit for Cocos2D?). > > It depends on how you start director, see this thread: http://thread.gmane.org/gmane.comp.python.cocos2d.user/1511 claudio -- -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
