On Sat, Apr 21, 2012 at 4:43 PM, Xander Deseyn <[email protected]>wrote:

> Thank you very much for the detailed answer, Claudio!

I found the cause of the problem. Turns out I was "debugging" my game.
> I clicked on the green Run button in Wing IDE, but it's the debugger
> it seems!
> When I ran it from the command line it stayed at a solid 60 FPS (which
> I think is the limit for Cocos2D?).
>
>
It depends on how you start director, see this thread:
http://thread.gmane.org/gmane.comp.python.cocos2d.user/1511

claudio

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