Thank you very much for the detailed answer, Claudio!
I found the cause of the problem. Turns out I was "debugging" my game.
I clicked on the green Run button in Wing IDE, but it's the debugger
it seems!
When I ran it from the command line it stayed at a solid 60 FPS (which
I think is the limit for Cocos2D?).

Xander

On Apr 21, 9:01 pm, claudio canepa <[email protected]> wrote:
> On Sat, Apr 21, 2012 at 2:55 PM, Xander Deseyn <[email protected]>wrote:
>
> > Hello everybody,
>
> > I'm learning Python and I am using Cocos2D to develop my first project
> > in Python.
> > It will be a top-down space shooter. I got a prototype up and running
> > in less than a day but I have problems with my framerate.
> > I have approximately 10-20 bullet sprites, 10 rock sprites and 1
> > player sprite on the screen at any given time.
>
> Thats 31 sprites max
>
> > I made a ResourceManager class so that every image for my sprites is
> > loaded into memory only once.
>
> pyglet.resource does that for you, ie
>
> sp1 = cocos.sprite.Sprite('grossini.png')
> sp2 = cocos.sprite.Sprite('grossini.png')
>
> would produce only one texture that will be used for both sprites.
>
> > However, my framerate lies between 15-30, which is unacceptable for a
> > game IMO.
>
> > Is this normal? And if not, what can I do to improve?
>
>  No, I don't think is normal. With num_sprites below 50 you should see at
> least 60 fps even in old and weak hardware, even not using batches.
>
> It is impossible to suggest something concrete without knowing what is
> doing your code.
>
> What you can do:
>
> You can try to confirm the slowness with other gpu hardware (at some point
> there were reports in pyglet that non power of two textures rendered very
> slow in certain hardware)
>
> You can upload somewhere a runnable snapshot of your app and
>     a. ask for confirmation of the issue in other hardware
>     b. ask for suggestions
>
> ( if your snapshot is a download - and - run zip most surely you will get
> answers to a. , if it misses resources or something, thats more unlikely;
> b. is more uncertain: the more long and sloppy the code, the less likely to
> get responses)
>
> You should try to identify the slowest parts in your code and upgrade those
> or change design to not need the slow code.
> Profiling, and visualizations for profiling data are your friends here.
> cProfile is a profiling module included with Python
> There are many visualizations for profile data, by example RunSnakeRun [0]
>
> Also you can comment out different code parts to see if you can pinpoint
> which are is the source of your problems
>
> [0]http://www.vrplumber.com/programming/runsnakerun/
>
> claudio
>
> --

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