At the level of "makes a picture and does something", any device is a pretty good indicator for all; but the edges of the envelope where one device works perfectly and another does not are always pretty close at hand. Things like memory size, screen size, pixel density, and raw CPU power are wildly variable. Adding an emulator to the mix of devices you test on won't add a lot. On Thursday, March 4, 2021 at 11:59:22 PM UTC-8 P5music wrote:
> @Shai Almog > Sorry the link was wrong both because it led to the italian version and it > is not relevant for what I am asking. > Please consider this page (I found other ones in search results in fact) > which talks about iOS emulators on Windows: > 14 Best iOS Emulators for Windows (2021 List) (connectivasystems.com) > <https://www.connectivasystems.com/ios-emulator-for-windows/> > @Dave Dyer > I just want to test the functionality of my CodenameOne app on a > reasonably reliable emulator, not performance or debugging or special > features, just cross-platform. > For example I could check the mouse events capture in the CEF > BrowserComponent. > > I have the possibility to test on a real device but via another tester, I > would like to test on other Apple models too, and, finally, doing it myself > is certainly better. > Regards > Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai Almog ha scritto: > >> I'm not aware of any iOS emulators but things might have changed. If you >> have something in English that might be interesting but only as general >> knowledge. >> Emulators are useless for day-day development. A device is a must have >> expense for these things. That's true for Android too which does have an >> emulator. >> >> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 [email protected] wrote: >> >>> If you're talking about testing, rather than debugging, I don't think >>> emulators can >>> possibly substitute for actual hardware. Ordinary debugging works >>> pretty well >>> from the simulator built into eclipse (or netbeans). >>> >>> OTOH if you're doing "desperation level" debugging of mysterious >>> crashes, it works >>> to compile from the codename1 sources and use the emulator built into >>> xcode >>> or a usb connection to a real device. >>> >>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music wrote: >>> >>>> I searched the internet to understand what can be done with iOS >>>> simulator and I stumbled upon the concept of iOS emulators, that they >>>> exist >>>> as far as I understand, also for Windows. >>>> Even an official tool is provided by Apple, it seems: >>>> Uso di TestFlight per distribuire app Xamarin.iOS - Xamarin | Microsoft >>>> Docs >>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows> >>>> I have to deepen my knowledge of these things and whether it's free >>>> stuff or not, >>>> but I would like to know what do you think about that >>>> >>>> in regard to testing the iOS builds produced by CodenamenOne servers. >>>> >>>> Thanks in advance >>>> >>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/2f120f18-06a3-4a28-b5cb-1d5770547c47n%40googlegroups.com.
