How would you run the iOS simulator without a Mac?
What's the purpose of doing this?
You have include source which lets you run in the iOS simulator and debug 
there: 
https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html

On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote:

> Yes it is not the original question but
> I am saying to create a new CN menu entry "Send build to iOS simulator".
> It's matter of having a new command-line compilation script and let the 
> user download the product that is compatible with the iOS simulators.
> Regards
>
> Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha scritto:
>
>> iOS simulator is a completely different target and an x86 platform. I 
>> don't understand what you're trying to do.
>>
>> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote:
>>
>>> Ok the ipa is a zip of an app.
>>> Now let's deal with what I asked:
>>> Is it possible that inside it there is an .app file,
>>> that is
>>> that kind of file that is runnable inside the iOS simulators
>>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator (Windows)?
>>>
>>> It is not important that the .app file is inside the ipa.
>>> I think that a different command on your Mac server can produce it and 
>>> make the downloading possible from the dashboard. 
>>> the same that is now for the ipa file.
>>>
>>> I know that your paid accounts are different from free ones
>>> but
>>> in this case it's not like having the XCode project
>>> instead 
>>> it is just having
>>> a file that can be loaded into an iOS simulator.
>>> Instead of running on a physical device or an emulator.
>>>
>>> Regards
>>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog ha scritto:
>>>
>>>> The ipa is a zip of an app
>>>>
>>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote:
>>>>
>>>>> I read somewhere that in certain cases, the ipa file is a zip file 
>>>>> that contains
>>>>> also an .app file, so that it can be extracted and tested on a 
>>>>> simulator.
>>>>> Is it the case for CodenameOne builds too?
>>>>> If not, could it be in the immediate future?
>>>>> Regards
>>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai Almog ha 
>>>>> scritto:
>>>>>
>>>>>> I don't know if appetize uses an emulator or is like 
>>>>>> https://www.perfecto.io/ it doesn't really matter both are 
>>>>>> semantically the same. We produce an ipa that would work with perfector 
>>>>>> etc. and should work with anything that runs iOS.
>>>>>>
>>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music wrote:
>>>>>>
>>>>>>> Maybe that page is well crafted as SEO spam, but it seems that some 
>>>>>>> of those applications are true emulators.
>>>>>>> For example appetize.io, it at least can run XCode bundles .app, 
>>>>>>> and maybe it can run any iOS app.
>>>>>>> Now I want to further read that article but it would be interesting 
>>>>>>> to hear from you about the emulators from a technical perspective, for 
>>>>>>> examples if the iOS builds from CodenameOne server can run on any of 
>>>>>>> those 
>>>>>>> emulators, or if a bundle could be created also as the build process 
>>>>>>> output 
>>>>>>> to take advantage of similar products.
>>>>>>> Regards
>>>>>>>
>>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai Almog ha 
>>>>>>> scritto:
>>>>>>>
>>>>>>>> That link is a SEO spam article that just writes nonsense to get 
>>>>>>>> clicks for specific keywords. I'm unfamiliar with most of those things 
>>>>>>>> but 
>>>>>>>> those I'm familiar with aren't emulators. E.g. the xamarin tool isn't 
>>>>>>>> an 
>>>>>>>> emulator. They have a tool where you can have a Mac in your office and 
>>>>>>>> then 
>>>>>>>> effectively debug on it with the simulator and remote screen 
>>>>>>>> mirroring. 
>>>>>>>> There are a lot of solutions like that out there that even have hosted 
>>>>>>>> physical devices in the cloud you can debug/test with. 
>>>>>>>> E.g. https://www.perfecto.io/
>>>>>>>>
>>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music wrote:
>>>>>>>>
>>>>>>>>> @Shai Almog
>>>>>>>>> Sorry the link was wrong both because it led to the italian 
>>>>>>>>> version and it is not relevant for what I am asking.
>>>>>>>>> Please consider this page (I found other ones in search results in 
>>>>>>>>> fact) which talks about iOS emulators on Windows:
>>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) 
>>>>>>>>> (connectivasystems.com) 
>>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/>  
>>>>>>>>> @Dave Dyer 
>>>>>>>>> I just want to test the functionality of my CodenameOne app on a 
>>>>>>>>> reasonably reliable emulator, not performance or debugging or special 
>>>>>>>>> features, just cross-platform.
>>>>>>>>> For example I could check the mouse events capture in the CEF 
>>>>>>>>> BrowserComponent.
>>>>>>>>>
>>>>>>>>> I have the possibility to test on a real device but via another 
>>>>>>>>> tester, I would like to test on other Apple models too, and, finally, 
>>>>>>>>> doing 
>>>>>>>>> it myself is certainly better.
>>>>>>>>> Regards
>>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai Almog ha 
>>>>>>>>> scritto:
>>>>>>>>>
>>>>>>>>>> I'm not aware of any iOS emulators but things might have changed. 
>>>>>>>>>> If you have something in English that might be interesting but only 
>>>>>>>>>> as 
>>>>>>>>>> general knowledge.
>>>>>>>>>> Emulators are useless for day-day development. A device is a must 
>>>>>>>>>> have expense for these things. That's true for Android too which 
>>>>>>>>>> does have 
>>>>>>>>>> an emulator.
>>>>>>>>>>
>>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 [email protected] 
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> If you're talking about testing, rather than debugging, I don't 
>>>>>>>>>>> think emulators can
>>>>>>>>>>> possibly substitute for actual hardware.   Ordinary debugging 
>>>>>>>>>>> works pretty well
>>>>>>>>>>> from the simulator built into eclipse (or netbeans).
>>>>>>>>>>>
>>>>>>>>>>> OTOH if you're doing "desperation level" debugging of mysterious 
>>>>>>>>>>> crashes, it works
>>>>>>>>>>> to compile from the codename1 sources and use the emulator built 
>>>>>>>>>>> into xcode 
>>>>>>>>>>> or a usb connection to a real device.
>>>>>>>>>>>
>>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music wrote:
>>>>>>>>>>>
>>>>>>>>>>>> I searched the internet to understand what can be done with iOS 
>>>>>>>>>>>> simulator and I stumbled upon the concept of iOS emulators, that 
>>>>>>>>>>>> they exist 
>>>>>>>>>>>> as far as I understand, also for Windows.
>>>>>>>>>>>> Even an official tool is provided by Apple, it seems:
>>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - Xamarin | 
>>>>>>>>>>>> Microsoft Docs 
>>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows>
>>>>>>>>>>>> I have to deepen my knowledge of these things and whether it's 
>>>>>>>>>>>> free stuff or not, 
>>>>>>>>>>>> but I would like to know what do you think about that
>>>>>>>>>>>>
>>>>>>>>>>>> in regard to testing the iOS builds produced by CodenamenOne 
>>>>>>>>>>>> servers.
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks in advance
>>>>>>>>>>>>
>>>>>>>>>>>

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