How would you run the iOS simulator without a Mac? What's the purpose of doing this? You have include source which lets you run in the iOS simulator and debug there: https://www.codenameone.com/how-do-i---use-the-include-sources-feature-to-debug-the-native-code-on-iosandroid-etc.html
On Tuesday, March 9, 2021 at 9:43:46 AM UTC+2 P5music wrote: > Yes it is not the original question but > I am saying to create a new CN menu entry "Send build to iOS simulator". > It's matter of having a new command-line compilation script and let the > user download the product that is compatible with the iOS simulators. > Regards > > Il giorno martedì 9 marzo 2021 alle 03:49:33 UTC+1 Shai Almog ha scritto: > >> iOS simulator is a completely different target and an x86 platform. I >> don't understand what you're trying to do. >> >> On Monday, March 8, 2021 at 10:13:13 AM UTC+2 P5music wrote: >> >>> Ok the ipa is a zip of an app. >>> Now let's deal with what I asked: >>> Is it possible that inside it there is an .app file, >>> that is >>> that kind of file that is runnable inside the iOS simulators >>> like XCode iOS simulator (Mac OS) or Microsoft iOS Simulator (Windows)? >>> >>> It is not important that the .app file is inside the ipa. >>> I think that a different command on your Mac server can produce it and >>> make the downloading possible from the dashboard. >>> the same that is now for the ipa file. >>> >>> I know that your paid accounts are different from free ones >>> but >>> in this case it's not like having the XCode project >>> instead >>> it is just having >>> a file that can be loaded into an iOS simulator. >>> Instead of running on a physical device or an emulator. >>> >>> Regards >>> Il giorno lunedì 8 marzo 2021 alle 03:37:04 UTC+1 Shai Almog ha scritto: >>> >>>> The ipa is a zip of an app >>>> >>>> On Sunday, March 7, 2021 at 10:41:20 AM UTC+2 P5music wrote: >>>> >>>>> I read somewhere that in certain cases, the ipa file is a zip file >>>>> that contains >>>>> also an .app file, so that it can be extracted and tested on a >>>>> simulator. >>>>> Is it the case for CodenameOne builds too? >>>>> If not, could it be in the immediate future? >>>>> Regards >>>>> Il giorno domenica 7 marzo 2021 alle 03:17:01 UTC+1 Shai Almog ha >>>>> scritto: >>>>> >>>>>> I don't know if appetize uses an emulator or is like >>>>>> https://www.perfecto.io/ it doesn't really matter both are >>>>>> semantically the same. We produce an ipa that would work with perfector >>>>>> etc. and should work with anything that runs iOS. >>>>>> >>>>>> On Saturday, March 6, 2021 at 10:07:24 AM UTC+2 P5music wrote: >>>>>> >>>>>>> Maybe that page is well crafted as SEO spam, but it seems that some >>>>>>> of those applications are true emulators. >>>>>>> For example appetize.io, it at least can run XCode bundles .app, >>>>>>> and maybe it can run any iOS app. >>>>>>> Now I want to further read that article but it would be interesting >>>>>>> to hear from you about the emulators from a technical perspective, for >>>>>>> examples if the iOS builds from CodenameOne server can run on any of >>>>>>> those >>>>>>> emulators, or if a bundle could be created also as the build process >>>>>>> output >>>>>>> to take advantage of similar products. >>>>>>> Regards >>>>>>> >>>>>>> Il giorno sabato 6 marzo 2021 alle 05:48:42 UTC+1 Shai Almog ha >>>>>>> scritto: >>>>>>> >>>>>>>> That link is a SEO spam article that just writes nonsense to get >>>>>>>> clicks for specific keywords. I'm unfamiliar with most of those things >>>>>>>> but >>>>>>>> those I'm familiar with aren't emulators. E.g. the xamarin tool isn't >>>>>>>> an >>>>>>>> emulator. They have a tool where you can have a Mac in your office and >>>>>>>> then >>>>>>>> effectively debug on it with the simulator and remote screen >>>>>>>> mirroring. >>>>>>>> There are a lot of solutions like that out there that even have hosted >>>>>>>> physical devices in the cloud you can debug/test with. >>>>>>>> E.g. https://www.perfecto.io/ >>>>>>>> >>>>>>>> On Friday, March 5, 2021 at 9:59:22 AM UTC+2 P5music wrote: >>>>>>>> >>>>>>>>> @Shai Almog >>>>>>>>> Sorry the link was wrong both because it led to the italian >>>>>>>>> version and it is not relevant for what I am asking. >>>>>>>>> Please consider this page (I found other ones in search results in >>>>>>>>> fact) which talks about iOS emulators on Windows: >>>>>>>>> 14 Best iOS Emulators for Windows (2021 List) >>>>>>>>> (connectivasystems.com) >>>>>>>>> <https://www.connectivasystems.com/ios-emulator-for-windows/> >>>>>>>>> @Dave Dyer >>>>>>>>> I just want to test the functionality of my CodenameOne app on a >>>>>>>>> reasonably reliable emulator, not performance or debugging or special >>>>>>>>> features, just cross-platform. >>>>>>>>> For example I could check the mouse events capture in the CEF >>>>>>>>> BrowserComponent. >>>>>>>>> >>>>>>>>> I have the possibility to test on a real device but via another >>>>>>>>> tester, I would like to test on other Apple models too, and, finally, >>>>>>>>> doing >>>>>>>>> it myself is certainly better. >>>>>>>>> Regards >>>>>>>>> Il giorno venerdì 5 marzo 2021 alle 05:11:00 UTC+1 Shai Almog ha >>>>>>>>> scritto: >>>>>>>>> >>>>>>>>>> I'm not aware of any iOS emulators but things might have changed. >>>>>>>>>> If you have something in English that might be interesting but only >>>>>>>>>> as >>>>>>>>>> general knowledge. >>>>>>>>>> Emulators are useless for day-day development. A device is a must >>>>>>>>>> have expense for these things. That's true for Android too which >>>>>>>>>> does have >>>>>>>>>> an emulator. >>>>>>>>>> >>>>>>>>>> On Friday, March 5, 2021 at 2:31:50 AM UTC+2 [email protected] >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> If you're talking about testing, rather than debugging, I don't >>>>>>>>>>> think emulators can >>>>>>>>>>> possibly substitute for actual hardware. Ordinary debugging >>>>>>>>>>> works pretty well >>>>>>>>>>> from the simulator built into eclipse (or netbeans). >>>>>>>>>>> >>>>>>>>>>> OTOH if you're doing "desperation level" debugging of mysterious >>>>>>>>>>> crashes, it works >>>>>>>>>>> to compile from the codename1 sources and use the emulator built >>>>>>>>>>> into xcode >>>>>>>>>>> or a usb connection to a real device. >>>>>>>>>>> >>>>>>>>>>> On Thursday, March 4, 2021 at 5:12:13 AM UTC-8 P5music wrote: >>>>>>>>>>> >>>>>>>>>>>> I searched the internet to understand what can be done with iOS >>>>>>>>>>>> simulator and I stumbled upon the concept of iOS emulators, that >>>>>>>>>>>> they exist >>>>>>>>>>>> as far as I understand, also for Windows. >>>>>>>>>>>> Even an official tool is provided by Apple, it seems: >>>>>>>>>>>> Uso di TestFlight per distribuire app Xamarin.iOS - Xamarin | >>>>>>>>>>>> Microsoft Docs >>>>>>>>>>>> <https://docs.microsoft.com/it-it/xamarin/ios/deploy-test/testflight?tabs=windows> >>>>>>>>>>>> I have to deepen my knowledge of these things and whether it's >>>>>>>>>>>> free stuff or not, >>>>>>>>>>>> but I would like to know what do you think about that >>>>>>>>>>>> >>>>>>>>>>>> in regard to testing the iOS builds produced by CodenamenOne >>>>>>>>>>>> servers. >>>>>>>>>>>> >>>>>>>>>>>> Thanks in advance >>>>>>>>>>>> >>>>>>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. 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