.................................
To leave Commie, hyper to
http://commie.oy.com/commie_leaving.html
.................................

From: "RedHerring.com" <[EMAIL PROTECTED]>


Physics can be fun

Amid the cacophony of sounds and images at the video 
game trade show E3 in Los Angeles, it was hard to 
find real originality. But in the Electronic Arts 
booth, I was pleasantly surprised to find David 
Wu, chief executive officer of Pseudo Interactive. 
He invited me to play Cel Damage, his new game 
for the upcoming Microsoft Xbox console. David 
is a bodybuilder with an intimidating physique. 
I couldn't turn him down.

In the game, you play a cartoon character, driving 
around in cars and shooting other toon cars with 
heavy weaponry. While most games are pushing their 
graphical realism, Cel Damage uses a style known as 
non-photorealistic rendering. That means cartoonish 
and stylistic, but within a complete three-dimension-
al world. And, because Mr. Wu is a physics geek, the 
cars exhibited comical, but realistic and consistent, 
motion effects. If you turned a sharp corner, the back 
wheels would slide and the car would stretch like a 
rubber band. The game was proof that mixing cartoon 
style and accurate physics can be entertaining. 
Microsoft, however, thought the concept too risky and 
canceled it. Electronic Arts thankfully rescued it.

"I just wanted to show that physics can be fun," David told me.


COMPANIES
* Pseudo Interactive
  http://www.pseudointeractive.com

* Electronic Arts
  http://eagames.ea.com

* Microsoft Xbox
  http://www.xbox.com

Reply via email to