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To leave Commie, hyper to
http://commie.oy.com/commie_leaving.html
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From: "RedHerring.com" <[EMAIL PROTECTED]>
Physics can be fun
Amid the cacophony of sounds and images at the video
game trade show E3 in Los Angeles, it was hard to
find real originality. But in the Electronic Arts
booth, I was pleasantly surprised to find David
Wu, chief executive officer of Pseudo Interactive.
He invited me to play Cel Damage, his new game
for the upcoming Microsoft Xbox console. David
is a bodybuilder with an intimidating physique.
I couldn't turn him down.
In the game, you play a cartoon character, driving
around in cars and shooting other toon cars with
heavy weaponry. While most games are pushing their
graphical realism, Cel Damage uses a style known as
non-photorealistic rendering. That means cartoonish
and stylistic, but within a complete three-dimension-
al world. And, because Mr. Wu is a physics geek, the
cars exhibited comical, but realistic and consistent,
motion effects. If you turned a sharp corner, the back
wheels would slide and the car would stretch like a
rubber band. The game was proof that mixing cartoon
style and accurate physics can be entertaining.
Microsoft, however, thought the concept too risky and
canceled it. Electronic Arts thankfully rescued it.
"I just wanted to show that physics can be fun," David told me.
COMPANIES
* Pseudo Interactive
http://www.pseudointeractive.com
* Electronic Arts
http://eagames.ea.com
* Microsoft Xbox
http://www.xbox.com