.................................
To leave Commie, hyper to
http://commie.oy.com/commie_leaving.html
.................................

        I was looking more for the type of game where one player has the
ability to weave together the story, scenery and characters on the fly. I.e.
a real dungeon master, to whom you might even be able to suggest a possible
course of action and get rewarded for creativity, cunning or speed.

        All this in a networked environment, of course...

        regards,

        Tiemen



> > I've often been thinking, when will someone make a game without all that
> > teenboy crap:
> > - not set in a crappy b-class scifi or fantasy world
> > - the purpose is not to save the (crappy b-class) world
> > - the bad guys are not just Walking Pure Evilness (tm)
> > - the bad guy (if there is one) has a reasonable motive for his/her
> doings
> > - the story has a point, like any good story
> 
>       I'd like to recommend one such game (if you were taling about
> computer
> games in general, not of MUDs etc. which I know little about): Blade
> Runner (EA 1999). It gets a bit dull towards the end but it still is a
> rather excellent game with a strong story. It has bit of the same
> problem than the movie with the not-so-plausible story, but it still is
> an interesting one and the great atmosphere makes up for many small
> flaws elsewhere (just like in the movie, once again).
>       Another one: the timeless classic Alter Ego (Activision 1986). Need
> I
> say more?
>               
>       I'd really like to hear other recomennendations. Good computer games
> are so hard to find these days. I mostly go for abandonware sites, since
> it seems very few good games are in production nowadays..

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