Hi Magnus,

I don't understand who the players were in the 9 handicap game.
Who received the handicap and who was Valkyria's opponent?

Was the opponent the un-pruned version of Valkyria?

more comments below ...


On Thu, 2007-01-11 at 15:38 +0100, Magnus Persson wrote:
> I am currently working with different pruning methods for 19x19 go. 
> What worked
> for Valkyria on 9x9 become much to slow on 19x19 where full board 
> evaluation of
> several 100 moves simply does not work. During christmas I was able to 
> prune the
> number of candiate moves to perhaps a factor 4-20 depending on the 
> stage of the
> game. It now starts to play much better with a minute per move, but I did an
> experiment where I let have 10 minutes per move (it took several days to play
> that game) and for some moves I let it think for an hour. It was 9 handicap
> game and when it resigned it was only losing with 4.5 points. One game 
> does not
> prove anything, but it showed that my MC implementation has the potential as
> long as it become more efficient. That is by better move pruning methods and
> faster hardware. And improvements to the main algorithms of the progam should
> of course also make a difference.
> 
> I have said this before but I repeat my point here that is that MC programs
> cannot just be moved from 9x9 to 19x19 right away. It will take a lot of new
> ideas, but eventually I think really strong programs are possible even on
> present hardware, and these programs will of course scale very wll on 
> 19x19. It
> is my impression that scalability might even be better on 19x19 than for 9x9.

This is clearly true - but probably because the games are much longer.
With
some 19x19 experiments I did using my old-fashioned MC program (which
has
limited scaling)  the improvements were enormous with a doubling of the
number of play-outs.   With 9x9 the improvements were also significant,
but not nearly so much.

- Don



> Quoting Sylvain Gelly <[EMAIL PROTECTED]>:
> 
> > 2007/1/11, steve uurtamo <[EMAIL PROTECTED]>:
> >>
> >> > Well then the time is now.   Look at the Sylvain's post on the
> >> > scalability of Mogo.
> >>
> >> if the improvement continues to hold with more doublings, that's
> >> great.
> >
> > I did not do further experiments as 35k simulations per move already takes
> > 30s per move, so about 1h15min per game. As I never consider making less
> > than 200 or 400 or even 800 games to have precise statistics, you can
> > imagine the amount of computer time it asks.
> > I have precise statistics only with 35k and 70k, and unprecises with 2
> > minutes per move.
> > Yet, for scalability issues I could consider making much less games. If my
> > lab's cluster becomes available again, I will certainly try and post the
> > results.
> 
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