I like the idea of taking away the edges. In fact, the engine that generated this board are capable of doing that. But not as a torus. I simply wrap left-right and wrap up-down. This is cleaner, IMO. Go is so pure. I don't like the non-pureness of the edges.
On 2/20/07, Don Dailey <[EMAIL PROTECTED]> wrote:
But is it still a good game? I wasn't asking if it's different, that is obviously true. I can imagine it would be a more difficult game - no safety in corners, no base to build from. But does this make the game more trivial, simple or ruin it in some way? - Don On Tue, 2007-02-20 at 10:08 -0800, terry mcintyre wrote: > Not only shiko, but many joseki depend on properties of the edges and > corners. On a torus, there are no edges or corners. > > Terry McIntyre > > From: David Doshay <[EMAIL PROTECTED]> > > Playing on a torus changes ladders too! > > Cheers, > David > > > > On 20, Feb 2007, at 9:29 AM, Don Dailey wrote: > > > I wonder how this comes out on a torus? (where the edges of the > > board > > wraps around.) Is that an interesting way to play go in general or > > does it screw up the game? On a torus, any first move is equal. > > > > - Don > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > > > > > > ______________________________________________________________________ > Don't be flakey. Get Yahoo! Mail for Mobile and > always stay connected to friends. > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
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