I like the idea of taking away the edges.  In fact, the engine that
generated this board are capable of doing that.  But not as a torus.
I simply wrap left-right and wrap up-down.  This is cleaner, IMO.  Go
is so pure.  I don't like the non-pureness of the edges.


On 2/20/07, Don Dailey <[EMAIL PROTECTED]> wrote:
But is it still a good game?   I wasn't asking if it's different, that
is obviously true.

I can imagine it would be a more difficult game - no safety
in corners, no base to build from.    But does this make the
game more trivial, simple or ruin it in some way?

- Don


On Tue, 2007-02-20 at 10:08 -0800, terry mcintyre wrote:
> Not only shiko, but many joseki depend on properties of the edges and
> corners. On a torus, there are no edges or corners.
>
> Terry McIntyre
>
> From: David Doshay <[EMAIL PROTECTED]>
>
> Playing on a torus changes ladders too!
>
> Cheers,
> David
>
>
>
> On 20, Feb 2007, at 9:29 AM, Don Dailey wrote:
>
> > I wonder how this comes out on a torus?   (where the edges of the
> > board
> > wraps around.)   Is that an interesting way to play go in general or
> > does it screw up the game?    On a torus, any first move is equal.
> >
> > - Don
>
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