Sorry, but I disagree with almost anything you say in this post:

On Tue, Jun 19, 2007 at 09:32:27PM +0200, Antonin Lucas wrote:
> 
>      (I agree that Fischer time is superior for go, but it may take a
>      long
>      while until it gains acceptance.)

>    The thing with Go is that typically moves that require long thinking
>    times are among the first hundred, i.e. fuseki and chuban. The last 150
>    moves of a typical go games, the yose, require much less thinking time
>    for a human 

Fischer time can easily be adapted to this: Set the time per move to the
speed you want to have the endgame played in. During fuseki/middle game,
players would think longer, living off their main time.

>    There is also for amateur tournaments the question of practicality :
>    canadian or byoyomi overtime allow for relatively stable game length,
>    whereas fischer time allowing time buildup might lead to much longer
>    games, making it hard to have many rounds played in a day.

Not true, it is quite the opposite. A game of 300 moves in Fischer time
takes a very predictable amount of time, where as length of the same game in 
Canadian time setting depends very much on when the two players entered
in byo-yomi.

Your post is a pretty good example of why I think Fischer time will take
a looong time to get accepted, as many go players have irrational averse
reactions to Fischer time before they have actually played it.

Arend


_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to