Sorry, but I disagree with almost anything you say in this post: On Tue, Jun 19, 2007 at 09:32:27PM +0200, Antonin Lucas wrote: > > (I agree that Fischer time is superior for go, but it may take a > long > while until it gains acceptance.)
> The thing with Go is that typically moves that require long thinking > times are among the first hundred, i.e. fuseki and chuban. The last 150 > moves of a typical go games, the yose, require much less thinking time > for a human Fischer time can easily be adapted to this: Set the time per move to the speed you want to have the endgame played in. During fuseki/middle game, players would think longer, living off their main time. > There is also for amateur tournaments the question of practicality : > canadian or byoyomi overtime allow for relatively stable game length, > whereas fischer time allowing time buildup might lead to much longer > games, making it hard to have many rounds played in a day. Not true, it is quite the opposite. A game of 300 moves in Fischer time takes a very predictable amount of time, where as length of the same game in Canadian time setting depends very much on when the two players entered in byo-yomi. Your post is a pretty good example of why I think Fischer time will take a looong time to get accepted, as many go players have irrational averse reactions to Fischer time before they have actually played it. Arend _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
