On Tue, 2007-06-19 at 21:32 +0200, Antonin Lucas wrote: > The thing with Go is that typically moves that require long thinking > times are among the first hundred, i.e. fuseki and chuban. The last > 150 moves of a typical go games, the yose, require much less thinking > time for a human (but can't be done instantaneously, which is a > problem with sudden death : you can't play the whole yose in less than > three or four minutes, on a real goban). > > Fischer timing would lead to huge amount of time being hoarded for the > endgame, but leave less time in the thinking intensive, more > interesting beginning. Pros on 8-hours game sometime spend a whole > hour on a single move, and reach byoyomi by move 100. > > There is also for amateur tournaments the question of practicality : > canadian or byoyomi overtime allow for relatively stable game length, > whereas fischer time allowing time buildup might lead to much longer > games, making it hard to have many rounds played in a day.
My formula is that the increment for Fischer should be pretty small for GO, longer for Chess where you will encounter difficulties at every stage of the game until 1 player resigns. This would solve the problems you mention. - Don _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
