On Tue, 2007-06-19 at 21:32 +0200, Antonin Lucas wrote:
> The thing with Go is that typically moves that require long thinking
> times are among the first hundred, i.e. fuseki and chuban. The last
> 150 moves of a typical go games, the yose, require much less thinking
> time for a human (but can't be done instantaneously, which is a
> problem with sudden death : you can't play the whole yose in less than
> three or four minutes, on a real goban). 
> 
> Fischer timing would lead to huge amount of time being hoarded for the
> endgame, but leave less time in the thinking intensive, more
> interesting beginning. Pros on 8-hours game sometime spend a whole
> hour on a single move, and reach byoyomi by move 100. 
> 
> There is also for amateur tournaments the question of practicality :
> canadian or byoyomi overtime allow for relatively stable game length,
> whereas fischer time allowing time buildup might lead to much longer
> games, making it hard to have many rounds played in a day. 

My formula is that the increment for Fischer should be pretty small for
GO, longer for Chess where you will encounter difficulties at every
stage of the game until 1 player resigns.   This would solve the
problems you mention.  


- Don


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