On Tue, 2007-06-19 at 22:11 +0200, Antonin Lucas wrote: > > > > My formula is that the increment for Fischer should be pretty > small for > GO, longer for Chess where you will encounter difficulties at > every > stage of the game until 1 player resigns. This would solve > the > problems you mention. > > > - Don > > The final problem with go is that the endgame is sometimes boring, and > a player that likes to drag it on is very annoying. A player might > stack up twenty minutes and use them up on the last very few moves, > which is not very nice. A steady pace during the small yose is a good > thing for human player. (It is a known tactic ,in the mid kyu levels, > to beat upstart young kids that dare to be as strong as you, but still > have a short attention span. Annoy them enough by playing "too slowly" > and anger or distract them.)
This problem isn't limited to the Fischer clock. With byo-yomi you can take the full time and always make your move at the last possible second and not even have to take a penalty for it. At least with Fischer, it is real time you lose. I have had players in losing positions just walk away from the board to run out their clocks but refusing to resign. Sometimes they appear if they see you walk away from the board to make a quick move - hoping you will forget the game and lose on time yourself. They do this with any time-control. - Don > Antonin > > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
