steve uurtamo wrote: >> So I don't think >> sophisticated ko fights are resolved but I not strong enough to really >> quantify this. >> > > It's very often the case that games between, say, two 7d players on KGS > will come down, in large part, to one or two or three ko fights and their > resolution. or even the threat of a ko fight if one player is weak enough. > i'm > not sure that even the strongest amateurs count all of their ko threats > correctly ahead of playing them (the game is quite dynamic, after all) but > this is way, way deeper water than i tread in, so i don't have any real idea. > > i just wonder if anyone has tried to beat these programs by initiating a > complicated but critical ko fight. i'd think it'd be a can't-lose if you > chose > it correctly. i wonder if it's a repeatable way to beat these guys, or if the > depth is handled just fine. > > the thing that got me thinking about this is that i've never seen an MC > player really play out a ko fight. (or perhaps they are in their own cryptic > MC way that i can't see). > Perhaps I don't know what I'm talking about here, but is it possible that most ko fights can be avoided? Perhaps ko fights introduce too much uncertainty and they look for a more simple way to proceed? I've seen lot's of positions where there is a ko back and forth 2 or 3 times and the computer used every other turn to do something constructive in some particular area - then when it stopped fighting it stayed interested in that other area. I don't really know if what I saw meant anything - it involved only 1 ko point. Is that still considered a ko fight? It "seemed" to me to know what it was doing, picking (what seemed to me) just the right moment to abandon the ko.
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