I think in 7x7 it's possible to build the perfect book.   It's not possible
in 9x9 of course but it would be fun to try.

Unfortunately,  CGOS is not set up to accept draws - I would have to rework
the server a bit.

When I get some time I will look at the top players on CGOS and see what the
win percentages are - unless someone beats me to it (the SGF files are free
for download.)

Don


On Fri, Jul 23, 2010 at 10:13 AM, Erik van der Werf <
[email protected]> wrote:

> CGOS games are fast and the average level is not so high, so maybe it
> does not matter that much yet.
>
> Would it be possible to use 7.0? Then we can try building the perfect tree
> :-)
>
> Erik
>
>
> On Fri, Jul 23, 2010 at 3:20 PM, Don Dailey <[email protected]> wrote:
> > Should I change the CGOS komi to 6.5?
> > It seems like just a few months ago people were trying to make a case
> that
> > 7.5 is too low - but perhaps I'm remembering this incorrectly?
> > It's it pretty clear that 6.5 is better I could change it in CGOS.
> I
> > can also take a few minutes to calculate the win percentage for each
> color.
> > Don
> >
> > On Fri, Jul 23, 2010 at 8:02 AM, Erik van der Werf
> > <[email protected]> wrote:
> >>
> >> On Fri, Jul 23, 2010 at 1:30 AM, Jeff Nowakowski <[email protected]>
> >> wrote:
> >> > On 07/22/2010 11:49 AM, Erik van der Werf wrote:
> >> >>
> >> >> IMO it has been clear for quite some time now that White has a
> >> >> significant advantage at high levels. It seems the main reason for
> >> >> still using 7.5 komi in 9x9 Go is just that KGS cannot handle other
> >> >> values under Chinese rules...
> >> >
> >> > I know that you have mentioned in the past that it's extremely likely
> >> > that
> >> > the perfect-player komi is odd under area-scoring rules, so what would
> >> > you
> >> > propose instead?
> >>
> >> Well, first of all I think in normal games players should be free to
> >> chose any komi they like. Of course for rated games there may be some
> >> restrictions but on KGS those don't apply to 9x9 anyway (9x9 games are
> >> not rated).
> >>
> >> For 9x9 computer go tournaments I would propose to use either komi of
> >> 6.5 or 7.0.
> >> That way at least it's not a clear disadvantage to play first.
> >>
> >>
> >> > Is the problem with the KGS implementation or Chinese (area-scoring)
> >> > rules
> >> > in general?
> >>
> >> KGS implementation, area rules in general are ok, especially for
> >> computer go tournaments because they make it easy to resolve disputes.
> >>
> >>
> >> > Are you saying that Japanese (territory-scoring) rules are more
> >> > fine-grained, and that 6.5 komi would result in a winning percentage
> >> > closer
> >> > to 50% among top programs?
> >>
> >> Well, I may have made an argument like that before, but I'm not sure
> >> about the winning percentage of 6.5 vs 7.5 especially under territory
> >> scoring. I do however think that, especially once you get to the level
> >> where it is often about getting the last point, territory scoring is
> >> more interesting than area scoring.
> >>
> >>
> >> > Or do you have in mind some other form of area-scoring rules?
> >>
> >> Maybe add a button (see http://senseis.xmp.net/?ButtonGo)
> >>
> >> Erik
> >> _______________________________________________
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> >
> >
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