With the right level of komi, dyn. komi is almost certainly beneficial.
One way to look at it, is that the komi holds some extra information about the position.
The main problem ofcourse, is choosing the appropriate komi level.
I think a linearly decreasing scheme and a constant winrate scheme are both somewhat unsatisfactory. The point is that you want as big a point advantage as possible, but you don't want to take a huge extra risk to achieve this. I think that the optimal komi for a certain position should be searched for by making several searches at different komi levels. Because the goal is to find a winrate to komi profile, rather than actually finding the best move, the opponents time could be used for this.

Stefan

Quoting Darren Cook <[email protected]>:

And I think Magnus (Valkyria) got a similar result (though not sure if
that was just in handicap games).

I got a more greedy form of dynamic komi. In even games against very weak players it plays aggressively until it has captured all stones (given the opponent play that weak). I have tested this on even games only in self play and it does not seems to change anything. But I like the style of play from handicap games and that is enough reason to use it even if I have no evidence of it playing better.

The hard part of dynamic komi is that small changes to the komi has a large effect of the evaluation in the late endgame. With linear komi search is much more robust but the games do not get as much drama.

Magnus
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go


_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to