I have been a strong advocate of dynamic komi in the past, but am starting to wonder if it is something of a kludge to fix some deeper problems. I think these are the main issues nowadays:
1) winrate does not differentiate (much) between "I totally own you" versus "I can win by 0.5 points" 2) winrate is not reliable in certain kinds of positions, especially those involving large semeai. When I watch strong humans, they quickly reply to the removal of their liberties by taking the opponent's liberty, in order to maintain the status of a semeai. On a complicated board, programs seem to not partition the board in the same way that humans do. 3) programs do not yet know much about invasions of large areas; they often play as if sketching a very loose fence around the center or moyo were enough to own that area. When the question of semeais is resolved, it may then make sense to set the dynamic komi to the level of "how far ahead I am" - so that, as one capitalizes on mistakes, the "dynamic komi" ( which perhaps might be re-named "advantage" should ratchet upward; and if one makes mistakes, the "advantage" should slide back down. If a program is given nine stones, it should know that its advantage is, at the moment, 90 points - and should attempt to maintain that; if the advantage dwindles to only 10 points, the program may be in deeper trouble than it knows. At the moment, multiple semeais seem to be a big issue. Terry McIntyre <[email protected]> Unix/Linux Systems Administration Taking time to do it right saves having to do it twice.
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