Magnus,

This is a really good experiment,   I think it is well past due for someone
to try something like this and report the results.

I know that it's not possible to make the experimental setup perfect,  but
it is important to establish some kind of baseline result to work from.
 I hope you are able to play enough games to be statistically significant.
  I have seen way too many papers on games of various kinds where some
algorithm is tried and they "prove" it is helpful with 100  games and the
score is 55% or 60% - that is just not enough to be statistically
convincing.

Don


On Mon, Oct 4, 2010 at 2:05 PM, <[email protected]> wrote:

> Hi Don!
>
> I just started an experiment! First some thought about what I believe is
> the factors involved. And then I describe the setup and some preliminary
> impressions and results.
>
>
> Quoting Don Dailey <[email protected]>:
>
>   1.  boardsize could be a factor.
>>
>
> I would not expect it to be useful on 9x9, especially dynamic komi would
> get incredibly unstable on small board towards the end of the game. So what
> I am testing is 19x19.
>
>
>   2.  it may be more feasible in handicap games.
>>
>
> My previous experiments for even game showed little or no gain. My
> subjective feeling is that it is in high handicap games on 19x19 where
> effect can be strong.
>
>
>   3.  it may work better against humans for psychological reasons.
>>
>
> I cannot measure that.
>
>
>   4.  Maybe I did not stumble on the right approach when I did my
>> experiments.
>>
>
> With dynamic komi the MC evaluation suffers more from noise because when
> the win rates get close to 100% it even makes MC programs play randomly (or
> systematically from the top left corner or something similar). This problem
> becomes greater the stronger the program is. It is probably not so bad
> because a stronger program will also have larger difference in win rates for
> strong and weak moves. This is my explanation why Valkyria probably only
> benefits from.
>
> The other reason why dynamic komi may be good is that a MCTS program
> prefers high win rates over a safe winning margin leading to the 0.5 points
> syndrome. On 9x9 boards present programs do not appear to suffer from this.
> They are so strong that with a "safe" 0.5 lead they win without mistakes.
> And if they do suffer from it still it is not clearly visible. It looks like
> a middle game mistake and then they realize they are behind a wild fight
> occur.
>
> On 19x19 this is probably a major problem for most program without dynamic
> komi or some other greedy search method. If a game is long and the score
> drops to 0.5 long before the game is finished the program must play the rest
> of the game as strongly as the opponent. This is a disaster for black in
> high handicap games. In the worst case even an opponent just slightly
> stronger can win with a large handicap, because the game become even too
> soon.
>
> Ok, enough babbling about the stuff dynamic komi could possible fix.
>
> I just started an experiment to make Don happy. It is not so easy to make
> such an experiment completely satisfactorily but it will be a first step to
> test Valkyria at least.
>
> I want to show that Valkyria plays stronger as black with 9 handicap stones
> on 19x19. The problem is that I would need an extremely strong opponent to
> beat Valkyria as white under normal time constraint. And I have no access to
> such an opponent.
>
> So I let Valkyria play Black with about 1s per move and White with 10s per
> move approximately (1000 and 10000 playouts respectively).
>
> I run two conditions in parallel one where black use dynamic komi and one
> where it play without it. My hope is that the modest difference in playing
> strength will be enough to make a difference. In the worst case black wins
> 100% of the games in both conditions.
>
> The good news is that I think the effect of dynamic komi in this particular
> experiment is huge just from watching the very first games.
>
> With dynamic Komi black is really aggressive. It is tactically weak but
> fights in a way that the white groups are eyeless and have no territory. It
> kills large white groups in almost every game.
>
> Without dynamic komi white is allowed to establish relatively strong groups
> all over the board without a fight and gets closer to an even game for
> almost every move played. So far white won 5 out 7 games which I did not
> expect. 10k vs 1k should not be more than a 3-4 stones I thought.
>
> White has won 1 game out of 6 against black with dynamic komi.
>
> It is too early to make any conclusions yet but if the effect is as large
> at it seems to be I can probably give some convincing numbers already
> tomorrow.
>
> Caution is important also. As in all self play experiments effect tend to
> be exaggerated. The next step is this seems to be a good setup is to test
> against Fuego. I would also like to scale it up using 10k playouts for black
> and 100k playouts for white to if effect stays with better play for both
> colors.
>
> It may also be that the effect is double. White with h9 has winrates below
> 20% in these games and play desperate move rather than patient moves quite
> often. Maybe white can use dynamic komi too to some degree? Or perhaps a
> linear komi to make it play the opening more sound and then get more
> desperate later?
>
> -Magnus
>
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