Actually, we're straying off topic here, but a few direct observations
specifically about video rendering...

Multiplying CPU cores *directly* multiplies rendering speed. ie, turn
off one core, you render at 1/2 the speed. Not a fraction, but exactly
double if all else is equal.

Of course, when you upgrade computers it's not an exact comparison. eg
Simply rendering in DirectX9 vs DX7 will double your rendering speed.

Then there's the whole issue of MMX extensions. When MMX (and SSE)
first came around, rendering speeds multiplied quite a bit. Now with
Intel's Core architecture, they've introduced SSE3 which again gives a
further hardware boost to video rendering if apps take advantage of
it. And they usually do fairly quickly as new versions are released
yearly at NAB in April.

PS There's so many things to spend money on with video (camcorder,
lighting kits, lenses, wireless mics, etc.) that I think it's a
mistake to spend a fortune on a high end computer system today. Even
if you do hi-def work, you edit proxy files which should run just fine
on older systems. At least until you have the finer points of
acquisition down, and by then you should know what system you want.


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