> No the one from EA Sports you ruin in place.  (No footpad) it has a
> sensor that attaches to your thigh along with the other two sensors
> that tracks full body movement.
> 
> You have to remember this does not use the Balance Board from Wii
> Fitness.  It is a totally separate game.
> 
> Here is a web link that explains what all Ea Sports Active does.
> 
> http://www.ea.com/games/ea-sports-active
> 
> In a similar vein they are also coming out with Tiger Woods Golf 10
> this summer that includes a new motion sensor for playing games.
> 
> It is supposed to be much closer to real life motion.
> 
> So if you are a lousy golfer in real life you will be a lousy golfer
> on Tiger Woods (in my case this is the description)
> 

Still not the same, Rev, for several reasons: 

First, the EA Sports thingie will (I assume) only work for EA games. Natal
is generic Xbox, so any game vendor can support it.

Second, as you mentioned, the EA sensors have to be strapped to your legs
and, in the video, they're waving their wiimotes around too. The Natal
system won't need any of that. There's nothing to attach or wave (or
accidentally throw into the 62" flatscreen); as soon as you walk into its
view, you're live.

Third, Natal senses movement of torso, head, and all four limbs separately;
I don't see how three sensors could do that (nor can they provide facial
recognition).

And fourth, I didn't watch the EA video all the way through, but I didn't
see anything about voice recognition. If you watch the Natal videos, you'll
note that people are talking to their games. The painting guy changes his
paint color, for example, by saying "light blue".

I don't see much of a comparison, really.


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