Seth, I do my best to categorize difficulty by the dance and not the
context. I think my Section III might include minor ventures outside the
minor set, for example, but not big movements away. At a place like
Pinewoods I might never touch a dance from Sections I or II.

On Wed, Jan 11, 2023 at 2:34 PM Tepfer, Seth <[email protected]> wrote:

> Angela
>
> I love the idea of the colored stickers on the top. That sounds so
> colorful and enticing.
>
> When I started calling and building a collection of dances, I did a
> similar sorting by difficulty - Easy, Medium, Complex. And mostly, it
> works. However, My definition of difficulty changes in several different
> ways.
>
>    - As I learn how to teach a dance - there are dances that previously I
>    thought were challenging. But once I learned how to teach them effectively,
>    it turns out there were not that challenging. It was me that was making
>    them challenging
>    - Context makes a huge difference as to what is an easy or challenging
>    dance.
>       - A dance that might be considered easy for a regular dance might
>       suddenly become very challenging. We have had a huge influx of first 
> time
>       dancers in January - we call them the "New Years Resolution crowds".  
> "Air
>       pants" by Lisa G has no chain or courtesy turn, but would be far too
>       difficult for the first dance of the night with all these first timers. 
> I'm
>       pulling back to "Family Contra" or similar.
>       - On the other hand, if I'm calling in a school or for a wedding, I
>       MIGHT call family contra late in the session - but it would be one I 
> would
>       build up to. In that context, "Family Contra" is advanced.
>       - Finally, at a dance weekend, a dance that in other contexts might
>       be considered intermediate difficulty becomes "no walk thru" easy.
>
>
>
> Seth Tepfer, MBA, CSM, PMP (he, him, his)
> Senior IT Manager, Emory Primate Center
> ------------------------------
> *From:* Angela DeCarlis via Contra Callers <
> [email protected]>
> *Sent:* Wednesday, January 11, 2023 1:48 PM
> *To:* Michael Dyck <[email protected]>
> *Cc:* [email protected] <
> [email protected]>
> *Subject:* [External] [Callers] Re: mechanical sorting systems
>
> I love that Joe remembered the edge-notched sorting system I told him
> about and also really love Jeff's suggestion of getting spiral-bound cards
> and removing the spiral! I've drilled holes in index cards before as Joe
> described, but the results weren't clean.
>
> *I don't remember who I first heard about this sorting system from, but I
> recall that they said some well-known caller/choreographer organized his
> cards this way. Anyone know who this was?* I've always wanted to
> rediscover this knowledge!
>
> For my cards, I've only in the last year developed a system I'm happy with
> after a decade of prototyping:
>
>    - First, my box is divided into five sections (I, II, III, IV, and V)
>    according to *difficulty*. Dances in the I section are easiest and
>    won't even include a courtesy turn. Sections II and III are my most-used; a
>    typical regular dance evening will pull from these sections. IV is for
>    tricky dances — you could get away with one or two at a regular dance with
>    a competent crowd, or you could save them for Advanced Dance events. V is
>    really wacky hard stuff. Advanced as it gets.
>    - Second, each card has a colored sticker (something like these
>    
> <https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.webstaurantstore.com%2Favery-5796-1-4-round-assorted-removable-see-through-color-coding-dot-labels-pack%2F15405796.html%3Futm_source%3Dgoogle%26utm_medium%3Dfreeclicks%26utm_campaign%3DGoogleShopping&data=05%7C01%7Clabst%40emory.edu%7C320567296483459d017e08daf4047b2e%7Ce004fb9cb0a4424fbcd0322606d5df38%7C0%7C0%7C638090597349435039%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=X92GqD513UOOFl%2FEw8Jmrs3hVyz317TO8qQ9kgCukzc%3D&reserved=0>)
>    to give a sense of the dance's *disposition*. Pink is very balance-y,
>    orange is moderately balance-y, yellow is moderately smooth, green is very
>    smooth. The important distinction here is that I'm not wed to how a
>    particular bit of choreography should be danced (i.e., a band could
>    successfully play a smooth tune to an orange-coded dance) but my coding
>    does give a sense of where to look for certain moves: if I want
>    petronellas, I look in the pink dances first.
>       - *The stickers are placed along the top edge of the cards and
>       positioned according to difficulty, with dances in Section I having
>       stickers on the left of that edge and dances in Section V toward the 
> right.
>       This makes sorting and identifying dances very easy.*
>       - Finally, within each colored section I alphabetize. Occasionally
>    I know the name of a dance I'm looking for (though not always!) and in
>    those cases I usually remember enough about the dance to guess where in my
>    box it will be.
>
> I've been really happy with this sorting system. Programming is easier. It
> means that if I need to change plans, I can select dances very quickly. It
> also means I can replace dances and re-sort my box at the end of the
> evening without trouble. I used removable stickers so that I could change
> my mind if needed, and this is the only thing I'd do differently so far;
> these stickers fall off too easily, even when folded over the top edge.
>
> Bonus: My box looks like rainbow stripes from the top.
>
> And another mechanic:
>
>    - I always add a tally to the back of a card after I call it...
>       - Regular at the top left, medley inclusion at the bottom
>       - This allows me to turn my box around and select for favorites ("I
>       need an old stand-by") or newly-collected ("I'm bored")
>    - ...and I also add dance titles to a google spreadsheet before I
>    re-sort the cards back into their categories
>       - What did I call last time I was at this dance? What worked and
>       what didn't?
>       - I can also pull an old program from a comparable event if I don't
>       have time to program from scratch
>
>
>
>
> On Wed, Jan 11, 2023 at 11:26 AM Michael Dyck via Contra Callers <
> [email protected]> wrote:
>
> On 2023-01-11 12:44 a.m., Joe Harrington via Contra Callers wrote:
> >
> > I heard recently (I believe from Angela DeCarlis) of a mechanical
> sorting
> > system based on the Jacquard loom concept that became the Hollerith
> punched
> > card system.  I've never seen it in use.  Does anyone do this?
>
> See https://en.wikipedia.org/wiki/Edge-notched_card
> <https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FEdge-notched_card&data=05%7C01%7Clabst%40emory.edu%7C320567296483459d017e08daf4047b2e%7Ce004fb9cb0a4424fbcd0322606d5df38%7C0%7C0%7C638090597349435039%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=flN8KaAZJR3pf74clihLeTnkL4d8RO27SXe0BMODAAg%3D&reserved=0>
>
> [Ah, Jeff Kaufman beat me to it.]
>
> > Figure out the ten or so characteristics you might want to sort on.  For
> > example, easy, medium, hard, bouncy, flowy, separates partners,
> sweetheart
> > (keeps partners together), etc.  Take a stack of cards and drill holes
> near
> > the bottom edge, one per characteristic (you can drill a stack of cards
> if
> > you sandwich them between wood and clamp them).  Now, on a given card,
> punch
> > out the rest of the paper between the hole and the edge of the card for
> each
> > hole the card DOESN'T match.
>
> Alternatively, you could punch out the margin when it *does* match (which
> would probably be less work). Then in the selection procedure, the cards
> that fall out (as opposed to the ones that stay on the needle) are the
> selected ones.
>
> > [...]
> >
> > Good hole alignment and clean punching would matter, I think.  If you
> are a
> > real dance sorting fanatic, you could get like 30 holes around the card
> > edges, but that would limit the writing space.
>
> Back when I was young and had lots of time (and no computer), I made a
> deck
> of edge-notched cards to 'play' the game Mastermind:
> https://en.wikipedia.org/wiki/Mastermind_(board_game)
> <https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FMastermind_(board_game)&data=05%7C01%7Clabst%40emory.edu%7C320567296483459d017e08daf4047b2e%7Ce004fb9cb0a4424fbcd0322606d5df38%7C0%7C0%7C638090597349435039%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=Fs%2BuqPhPZtbpVy5IoYMzEOQairVzH9ugrbuyp0DKFnA%3D&reserved=0>
>
> (4 pegs of 6 possible colors, so 1296 cards, each with 24 holes and 4
> notches.) As I recall, during the selection procedure, cards with a notch
> at
> the selected hole (which *should* fall out) would sometimes 'stay on' the
> needle just from friction with the neighboring cards. So I'd have to
> jostle
> the deck a bit to shake those loose.
>
> Also, V-shaped notches increased the chances that a card would fall out
> when
> it should.
>
> One way to avoid these problems is to have two opposite sets of holes,
> with
> complementary notches. In the selection procedure, you use two needles,
> placed in complementary holes, and you pull them apart to separate the
> cards
> you want from the ones you don't.
>
> -Michael
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