Interesting thread here!

Anyone has achieved low-latency processing on AVAudioEngine? 

The RenderCallback seems natural to me (which is the good “old” way of doing it 
with AUGraph). But I’m curious to hear if anyone has done/achieved real stuff 
here with AVAudioEngine real-time processing and how.


Arshia 

> On 11 Jul 2018, at 15:00, Benjamin Federer <[email protected]> wrote:
> 
> Laurent,
> 
> `installTapOnBus` is not intended for realtime processing as a tap only 
> provides the current frame buffer but does not pass it back into the signal 
> chain. The documentation reads `Installs an audio tap on the bus to record. 
> monitor, and observe the output of the node`.
> 
> Although I have not done that myself yet my understanding is that for 
> realtime processing you can still retrieve the underlying audio unit from an 
> AVAudioNode (or at least some nodes?) and attach an input render callback via 
> AudioUnitSetProperty with kAudioUnitProperty_SetRenderCallback.
> 
> I assume the other way would be to subclass AUAudioUnit and wrap that into an 
> AVAudioUnit which is a subclass of AVAudioNode. Yes, it confuses me, too. 
> Random Google result with further information: 
> https://forums.developer.apple.com/thread/72674 
> <https://forums.developer.apple.com/thread/72674>
> 
> Benjamin
> 
> 
>> Am 11.07.2018 um 14:34 schrieb Laurent Noudohounsi 
>> <[email protected] <mailto:[email protected]>>:
>> 
>> Hi all,
>> 
>> I'm interested in this topic since I've not found any information about it 
>> yet.
>> 
>> Correct me if I'm wrong but AVAudioEngine is not able to lower than 100ms 
>> latency. It's what I see in the header file of `AVAudioNode` with its method 
>> `installTapOnBus`: 
>> 
>> @param bufferSize the requested size of the incoming buffers in sample 
>> frames. Supported range is [100, 400] ms.
>> 
>> Maybe I'm wrong but I don't see any other way to have a lower latency audio 
>> processing in an AVAudioNode.
>> 
>> Best,
>> Laurent
>> 
>> Le mer. 11 juil. 2018 à 13:57, Arshia Cont <[email protected] 
>> <mailto:[email protected]>> a écrit :
>> Benjamin and list,
>> 
>> I double Benjamin’s request. It would be great if someone from the CoreAudio 
>> Team could respond to the question.
>> 
>> Two years ago, after basic tests I realised that AVAudioEngine was not ready 
>> for Low Latency Audio analysis on iOS. So we used AUGraph. I have a feeling 
>> that this is no longer the case on iOS and we can move to AVAudioEngine for 
>> low-latency audio processing. Anyone can share experience here? We do 
>> real-time spectral analysis and resynthesis of sound and go as low as 64 
>> samples per cycle if the device allows.
>> 
>> Thanks in advance.
>> 
>> 
>> Arshia
>> 
>> 
>> PS: I actually brought the deprecation issue of AUGraph in a local Apple Dev 
>> meeting where the EU director of developer relation was present. According 
>> to him, when Apple announces a deprecation, it WILL happen. My 
>> interpretation of the conversation is that AUGraph is no longer maintained 
>> but provided as is.
>> 
>>> On 11 Jul 2018, at 12:36, Benjamin Federer <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> Since it was mentioned in another email (thread) I’m giving this topic a 
>>> bump. Would be great if someone at Apple, or anyone else in the know, could 
>>> take the time to respond. The documentation at the link cited below still 
>>> has no indication of deprecation. Will it come with one of the next Xcode 
>>> Beta releases?
>>> 
>>> On another note I am really interested in how transitioning over to 
>>> AVAudioEngine is working out for everyone. I know AVAudioEngine on iOS. 
>>> What I am interested in is any macOS specifics or hardships.
>>> 
>>> From my experience AVAudioEngine is relatively robust in handling multiple 
>>> graphs, i.e. separate chains of audio units. I had some issues with the 
>>> AVAudioPlayerNode connecting to multiple destinations in that scenario. 
>>> Also connect:toConnectionPoints:fromBus:format: did not work for me as it 
>>> only connected to one of the destination points. Anyone else experienced 
>>> problems in that regard?
>>> 
>>> Thanks
>>> 
>>> Benjamin
>>> 
>>> 
>>>> Am 08.06.2018 um 16:59 schrieb Benjamin Federer <[email protected] 
>>>> <mailto:[email protected]>>:
>>>> 
>>>> Last year at WWDC it was announced that AUGraph would be deprecated in 
>>>> 2018. I just browsed the documentation 
>>>> (https://developer.apple.com/documentation/audiotoolbox?changes=latest_major
>>>>  
>>>> <https://developer.apple.com/documentation/audiotoolbox?changes=latest_major>)
>>>>  but found 
>>>> Audio Unit Processing Graph Services not marked for deprecation. The 
>>>> AUGraph header files rolled out with Xcode 10 beta also have no mention of 
>>>> a deprecation in 10.14. I searched for audio-specific sessions at this 
>>>> year’s WWDC but wasn’t able to find anything relevant. Has anyone come 
>>>> across new information regarding this?
>>>> 
>>>> Judging by how much changes and features Apple seems to be holding back 
>>>> until next year I dare ask: Has AUGraph API deprecation been moved to a 
>>>> later time?
>>>> 
>>>> Benjamin
>>> 
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