On Tue, Nov 23, 2010 at 12:38:34PM -0600, David Ramsey wrote: > 1. The name Dwarf Hall is a bit inconsistent, given the Elven Halls. > Should it be the Dwarven Hall instead?
I'd say, yes. However, with blue_anna's gone, it's not that likely the branch will make it. There are three possibilities: * an actual branch (1 level deep right now, but someone may come up and provide more content) * a portal vault * nothing but a monster set And, after throwing away all the junk (witches x3, trollkonor, etc), the dwarves left are damn good. I mean, they don't make a nice group thematically and have issues with design, but they include some great ideas. I especially like Injury Mirror on the unborn -- this is something that is interesting even in Zigs. I'd throw out nisses, though, and reuse the tile for some sort of gnomes or the like. > 2. "Deep dwarf unborn" has no pluralization routine, so its plural ends > up being "deep dwarf unborns". Should "unborn" be effectively handled > as a suffix there, or should we take the easy way out and rename the > monster to "unborn deep dwarf", which is already handled by virtue of > ending with "dwarf"? I prefer the former, but then, I'm not a native speaker, and as due said, dpeg shouldn't be allowed to name monsters -- this applies to me as well I guess. > 3. There was a commit message awhile ago mentioning a proposal to rename > the greater wraith to the eidolon. I'd support this, as "greater > wraith" is somewhat bland. Comments, alternatives, etc.? At the moment I'd look rather into axing them as redundant, but then, you have a good point in your next comment. > 4. Are any of the Dwarf Hall monsters suitable candidates for showing up > in the Abyss? For example, the greater wraith, currently one of the > rare faster-than-average undead, might fit, I like this idea. > and some of the death-themed deep dwarf monsters (necromancer, death > knight, unborn) also might, since human necromancers already show up > there, and the undead-themed branches seem full enough already. Sounds good. And, draconians which do spawn there have no connection with death already, so even the other guys would be ok. > The same question, to a lesser extent, also applies to Pandemonium. I'd say no -- let's keep it pure. I already hate human wizards on Lom Lobon's level. > 5. The monster version of Cause Fear isn't used anywhere. Should it be, > and, if so, for what? It is used just by player ghosts. A pity, that. > 6. One of the reasons that Conjure Ball Lightning is named such is > apparently that the ball lightning created is permanent as opposed to > being summoned. They are not permament and go out pretty fast even if left alone (hard cap at 5 turns, likely to poof sooner). They are considered a magical creation like a stone arrow, crystal spear or IOOD, and thus are not abjurable, give full exp, etc -- unlike summons whose theme says they are pulled from some other place. > By the same logic, since the scroll of summoning creates a permanent small > abomination, should it be renamed to the scroll of conjuring, or is that > too potentially confusing? It's certainly not conjuring, per the above logic -- but indeed the word "summoning" is inconsistent with spells as well. Not sure what to do here. > 7. Should undead abominations be split off into their own monster type? I wonder if it makes sense to have a demon and a pile of animated body parts count as the same monster. One of proposed themes says it's both -- necromantic material, demonic control. If we don't use that theme, I think it might make sense to go all the way to one side or the other. Thus, the three options would be: a) all abominations are demonically possessed dead flesh. b) all are demons. c) all are undead. d) status quo -- inconsistent. Option b) would lead to problems with Twisted Resurrection, option c) fails to explain abominations in Pan. Thus, I'd suggest going with a). -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss