On Sat, Nov 27, 2010 at 9:24 AM, David Ramsey <pooka...@gmail.com> wrote: > On Fri, Nov 26, 2010 at 4:13 PM, Mark Mackey <m...@swallowtail.org> > wrote: >> I don't. The only chance a low to mid-level character has in the Abyss >> is to run and keep running. If you add fast monsters there then you >> make the Abyss into almost certain death for these. When quasits were >> first introduced they had a high Abyssal frequency, and it caused >> exactly this problem. > > If it goes in, I certainly don't plan on making it common, since there > are a few fast undead that show up in the Abyss already. Also, its > speed is 11, so it isn't that much above average; for comparison, > quasits have 13.
Also for comparison, there is a chance of anaconda skeletons and simulacra showing up in the Abyss, as well as ancient liches: the first are extremely fast and hit like a steam train, while the latter spam fiends and crystal spear. The chances of survival for running into one of these is impossibly low except for very powerful characters. -Jude ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss