On Fri, Nov 26, 2010 at 4:13 PM, Mark Mackey <m...@swallowtail.org> wrote: > I don't. The only chance a low to mid-level character has in the Abyss > is to run and keep running. If you add fast monsters there then you > make the Abyss into almost certain death for these. When quasits were > first introduced they had a high Abyssal frequency, and it caused > exactly this problem.
If it goes in, I certainly don't plan on making it common, since there are a few fast undead that show up in the Abyss already. Also, its speed is 11, so it isn't that much above average; for comparison, quasits have 13. ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss