2010/12/11 Raphael Langella <raphael.lange...@gmail.com>: > 2010/12/11 Eino Keskitalo <eino.keskit...@gmail.com> >> >> 2010/12/11 Raphaël Langella <gale...@users.sourceforge.net>: >> > commit ea74d73b47d41443078be4a15245aa5c36e090ef >> > Author: Raphael Langella <raphael.lange...@gmail.com> >> > Date: Fri Dec 10 15:01:09 2010 +0100 >> > >> > Tiles: don't wait fore a key at the splash screen after databases >> > have loaded. >> >> It should wait. It only loads long enough to properly show the splash >> screen on the first time the game is started. > > I noticed. I agree that once databases are in cache, the loading is very > short and it looks a bit strange to have the splash screen flashes and > disappear. But one the other hand, when it happens, it means you are just > restarting the game and probably want to get to the starting screen quickly. > Maybe a good compromise would be to have it wait for a key, but timeout > after a few seconds (counting loading time).
I understand wanting to go to the menu quickly, but the splash helps with offering a nice presentation. Established players don't need it, but a new player starting up the second game it's still good. Timeout sounds otherwise ok-ish, but for players who actually want to look at the beautiful splashes (especially now that there's several of them), it's bad. For skipping the title, there already is a tiles option to not show the start splash (tile_tile_screen). --Eino ------------------------------------------------------------------------------ Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss