2010/12/11 Raphael Langella <raphael.lange...@gmail.com>:
> 2010/12/11 Eino Keskitalo <eino.keskit...@gmail.com>
>>
>> 2010/12/11 Raphaël Langella <gale...@users.sourceforge.net>:
>> > commit ea74d73b47d41443078be4a15245aa5c36e090ef
>> > Author: Raphael Langella <raphael.lange...@gmail.com>
>> > Date:   Fri Dec 10 15:01:09 2010 +0100
>> >
>> >    Tiles: don't wait fore a key at the splash screen after databases
>> > have loaded.
>>
>> It should wait. It only loads long enough to properly show the splash
>> screen on the first time the game is started.
>
> I noticed. I agree that once databases are in cache, the loading is very
> short and it looks a bit strange to have the splash screen flashes and
> disappear. But one the other hand, when it happens, it means you are just
> restarting the game and probably want to get to the starting screen quickly.
> Maybe a good compromise would be to have it wait for a key, but timeout
> after a few seconds (counting loading time).

I understand wanting to go to the menu quickly, but the splash helps
with offering a nice presentation. Established players don't need it,
but a new player starting up the second game it's still good. Timeout
sounds otherwise ok-ish, but for players who actually want to look at
the beautiful splashes (especially now that there's several of them),
it's bad. For skipping the title, there already is a tiles option to
not show the start splash (tile_tile_screen).

--Eino

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