2010/12/11 Eino Keskitalo <eino.keskit...@gmail.com>

> 2010/12/11 Raphael Langella <raphael.lange...@gmail.com>:
> > 2010/12/11 Eino Keskitalo <eino.keskit...@gmail.com>
> >>
> >> 2010/12/11 Raphaƫl Langella <gale...@users.sourceforge.net>:
> >> > commit ea74d73b47d41443078be4a15245aa5c36e090ef
> >> > Author: Raphael Langella <raphael.lange...@gmail.com>
> >> > Date:   Fri Dec 10 15:01:09 2010 +0100
> >> >
> >> >    Tiles: don't wait fore a key at the splash screen after databases
> >> > have loaded.
> >>
> >> It should wait. It only loads long enough to properly show the splash
> >> screen on the first time the game is started.
> >
> > I noticed. I agree that once databases are in cache, the loading is very
> > short and it looks a bit strange to have the splash screen flashes and
> > disappear. But one the other hand, when it happens, it means you are just
> > restarting the game and probably want to get to the starting screen
> quickly.
> > Maybe a good compromise would be to have it wait for a key, but timeout
> > after a few seconds (counting loading time).
>
> I understand wanting to go to the menu quickly, but the splash helps
> with offering a nice presentation. Established players don't need it,
> but a new player starting up the second game it's still good. Timeout
> sounds otherwise ok-ish, but for players who actually want to look at
> the beautiful splashes (especially now that there's several of them),
> it's bad. For skipping the title, there already is a tiles option to
> not show the start splash (tile_tile_screen).
>
>
You're right, I'll revert it. I would add a tile_wait_at_title option
(default true), but I feel like someone wouldn't like that ;)
How about replacing the title_screen option by a wait_at_title one? I
understand people who don't want to have to type a key, but I don't think
they would insist on starring at a blank screen.
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