2010/12/11 Johanna Ploog <johanna.pl...@googlemail.com>

> On 11 December 2010 11:25, Raphael Langella <raphael.lange...@gmail.com>
> wrote:
> > 2010/12/11 Eino Keskitalo <eino.keskit...@gmail.com>
> >> I understand wanting to go to the menu quickly, but the splash helps
> >> with offering a nice presentation. Established players don't need it,
> >> but a new player starting up the second game it's still good. Timeout
> >> sounds otherwise ok-ish, but for players who actually want to look at
> >> the beautiful splashes (especially now that there's several of them),
> >> it's bad. For skipping the title, there already is a tiles option to
> >> not show the start splash (tile_tile_screen).
>
> I agree.
>
> > You're right, I'll revert it. I would add a tile_wait_at_title option
> > (default true), but I feel like someone wouldn't like that ;)
> > How about replacing the title_screen option by a wait_at_title one? I
> > understand people who don't want to have to type a key, but I don't think
> > they would insist on starring at a blank screen.
>
> Sounds good to me. Then again, I'm one of the players who'd miss the
> title if it skips by quickly, so I don't know if there's any other
> reasoning beyond "get me to the real menu asap".
>
> If the change is reverted, the original issue (clicking on the title
> selecting stuff in next screen's menu) will still need to be fixed.
>
>
I'll look into it. I have the same problem in the skill menu when you click
to leave skill description.
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