On 11 December 2010 11:25, Raphael Langella <raphael.lange...@gmail.com> wrote: > 2010/12/11 Eino Keskitalo <eino.keskit...@gmail.com> >> I understand wanting to go to the menu quickly, but the splash helps >> with offering a nice presentation. Established players don't need it, >> but a new player starting up the second game it's still good. Timeout >> sounds otherwise ok-ish, but for players who actually want to look at >> the beautiful splashes (especially now that there's several of them), >> it's bad. For skipping the title, there already is a tiles option to >> not show the start splash (tile_tile_screen).
I agree. > You're right, I'll revert it. I would add a tile_wait_at_title option > (default true), but I feel like someone wouldn't like that ;) > How about replacing the title_screen option by a wait_at_title one? I > understand people who don't want to have to type a key, but I don't think > they would insist on starring at a blank screen. Sounds good to me. Then again, I'm one of the players who'd miss the title if it skips by quickly, so I don't know if there's any other reasoning beyond "get me to the real menu asap". If the change is reverted, the original issue (clicking on the title selecting stuff in next screen's menu) will still need to be fixed. Johanna ------------------------------------------------------------------------------ Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss