2011/1/11 Eino Keskitalo <eino.keskit...@gmail.com>

> Hi all,
>
> I already hear back from the course coordinator. The user testing is
> due in February, so it's quite soon. The evaluation that the team
> itself does is before that, so overall their work will begin even
> sooner! My guess is that the meeting with the team and me + Janne here
> in Oulu will be in two weeks.
>
> Regarding what version would be good to test: we'd get the most
> benefit from the development build, obviously. There's some good new
> stuff in it that would be nice to get some feedback about: the new
> tabs (monster and command tabs at least), the skill menu, other
> things.. the timeframe sounds very short to overhaul the tutorial
> before testing (and evaluation especially). Another option is to have
> them look at 0.7, but the only really good reason imho would be if the
> dev build is not stable enough.
>
> I haven't really played the tiles build in a long time, other than
> quick testing before commits etc, so I don't know how it plays right
> now. What unfinished stuff is in place that would be good to have
> polished before the testing? I'm talking about half-implemented things
> rather than missing but planned features.
>
> And yeah, we're talking tiles rather than console, like last year.
>

The skill menu is stable, and mostly finished. It is still lacking the "hint
mode" information. Should I put it back as it was, or are there any plan to
change it?
For the tabs, the only problem we have is with the command tab. It is still
lacking a few tiles, and a sneaky bug in it slow down the game when it's
active.
2 weeks should be enough for skill hint mode and squish that command tab
bug. However, I don't draw so I can't say for missing tiles.
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