On 21 January 2011 19:37, Eino Keskitalo <eino.keskit...@gmail.com> wrote: > What'll happen is that the team (who've been tasked to think of a > spiffy name for themselves[*]) are themselves getting to know the game > and will do heuristic evaluation on it. Then they will plan and > execute user testing with testers, who'll be gamers with no roguelike > experience. The timeframe is on "asap" basis, with absolute latest of > mid-March to being the user tests (that's my understanding).
Sounds good. > However, it looks to me that Johanna has a great pace regarding the > tutorial update, so it looks good. Johanna, comments? Well, I still haven't decided what needs to go into the spellcasting tutorial, but I think if I stick to the basics it'll be okay. The lesson on gods, by comparison, is going to be fairly straightforward. I expect I won't manage the mini-orb run in time, but again, that's pretty optional. I thought I'd have to do a lot more polishing, but it appears I've already been doing while working on the next part. > State of the tiles interface looked good, with the detached command > tab and just four tiles missing. However I noticed that there seemed > to be a lack of "rest one turn" button, or if it's done in some other > manner, it wasn't immediately obvious. (I tried clicking your own > character but that was the pick-up command.) No, there's no button for that yet because it didn't occur to me that it might be necessary. However, in yet another tutorial test run I did notice its absence, so I think I'll add it. The classic hourglass icon should do. And I still haven't included the command tab in the tutorial... > Also I'd like to mention that this testing, and also last years > testing (including our project) are part of UKKOSS research project, > of Mikko Rajanen from our department (Information Processing Science > in the Oulu University). The project researches how usability > expertise can be brought into open source projects. We did not mention > this last year, because we were supposed to do kind of an > "infiltration mission", where the target project did not know they > were part of a larger research project, and try to see if/how this > affected the outcome. Haha, so _we_ were being studied? How droll! Did you find out anything worth mentioning? > [*] I realized how important names were during last year, the UP team > didn't have a good way of referring to itself until someone coined "UP > team", and the name "Immortal Warwalrus" on the other hand has been a > subject of much elation on ##crawl-dev ... so names are important! Hehe, to think that "UP team" seemed like such a natural abbreviation to me when I first brought it up. :P Johanna ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss