Yes, if one was swimming for a long time they would
tire, sink, and die :D.

--- Brendan Lally <[EMAIL PROTECTED]> wrote:

> On 10/16/05, Todd Mitchell <[EMAIL PROTECTED]>
> wrote:
> > I would advocate that only  the shallow sea should
> be swimmable.
> 
> Could seas use the same approach as swamps? That
> when a player starts
> walking into them, they stand a chance to sink
> slightly, and if they
> keep going, they die? This would effectively stop
> long distance
> swimming
> 
> Obviously the messages would need to change
> appropriately:
> "You glide comfortably through the water"
> "You feel your legs start to get tired"
> "You struggle to keep your head above water"
> "You gasp for breath, and in the process swallow
> lots of water"
> "You are drowning"
> 
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