Brendan Lally wrote:
On 10/16/05, Todd Mitchell <[EMAIL PROTECTED]> wrote:
I would advocate that only the shallow sea should be swimmable.
Could seas use the same approach as swamps? That when a player starts
walking into them, they stand a chance to sink slightly, and if they
keep going, they die? This would effectively stop long distance
swimming
Yes, perhaps.
That said, what should probably be done is that the swimming skill requires
arms, feet, body, etc, be free - basically, player has to unequip most
everything to be able to use the swimming skill.
That said, there should also be something in the swimming code that checks to
see how much stuff the character is carrying - carrying 2500 lbs of stuff should
make swimming pretty darn difficult.
Casting spells while swimming probably shouldn't be allowed either.
All that said, I'd be more inclined to change both swamp and swimming code to
not cause instant death, but rather do hp damage.
Thus, a character with decent HP would have some decent amount of time to
start dropping stuff to prevent from drowning.
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