What is your texture format? Some texture formats only have 1 bit for alpha
channel. Maybe that's the problem. For example, DDS provides multiple
choices for the number of bits of alpha channel.
On 10/23/07, res <[EMAIL PROTECTED]> wrote:
>
> On 22.10.2007 23:55, Genjix wrote:
> > Up close.
> >
> > http://img515.imageshack.us/img515/9630/harojnlineojnkunalfaontg4.png
>
> Could you please point out what the supposed issues is on that
> screeenshot? It's not terribly obvious.
>
> And also note that genmesh now support per-submesh Z buffer modes,
> mixmodes and back-to-front sorting. So make use of that...
>
> -f.r.
>
>
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