> I see that binary alpha looks different from "normal" alpha. But I don't > see what the supposed problem is with "normal" alpha. If the faces are > sorted incorrectly, then it's simply not visible.
Here is a screenshot of the bad sorting - http://img152.imageshack.us/img152/4127/badsortkf4.jpg On Tuesday 23 Oct 2007, res wrote: > On 23.10.2007 19:45, Genjix wrote: > >> And also note that genmesh now support per-submesh Z buffer modes, > >> mixmodes and back-to-front sorting. So make use of that... > > > > So how can I use this to solve this problem with the dodgy face sorting > > when using alpha? Thanks. > > Uh, make the hair a separate submehs, enable back-to-front sorting and > ztest zmode? Also, I forgot you can set the render priority for > submeshes, so set it to 'alpha'. I.e. the same you'd do for complete > meshes, only on submesh level. I will try to get that working with then with blender and report my progress back here. Thank you for your help! ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
