> I see that binary alpha looks different from "normal" alpha. But I don't
> see what the supposed problem is with "normal" alpha. If the faces are
> sorted incorrectly, then it's simply not visible.

Here is a screenshot of the bad sorting - 
http://img152.imageshack.us/img152/4127/badsortkf4.jpg

On Tuesday 23 Oct 2007, res wrote:
> On 23.10.2007 19:45, Genjix wrote:
> >> And also note that genmesh now support per-submesh Z buffer modes,
> >> mixmodes and back-to-front sorting. So make use of that...
> >
> > So how can I use this to solve this problem with the dodgy face sorting
> > when using alpha? Thanks.
>
> Uh, make the hair a separate submehs, enable back-to-front sorting and
> ztest zmode? Also, I forgot you can set the render priority for
> submeshes, so set it to 'alpha'. I.e. the same you'd do for complete
> meshes, only on submesh level.

I will try to get that working with then with blender and report my progress 
back here.

Thank you for your help!

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