On 23.10.2007 19:45, Genjix wrote:
>> And also note that genmesh now support per-submesh Z buffer modes,
>> mixmodes and back-to-front sorting. So make use of that...
> 
> So how can I use this to solve this problem with the dodgy face sorting when 
> using alpha? Thanks.

Uh, make the hair a separate submehs, enable back-to-front sorting and
ztest zmode? Also, I forgot you can set the render priority for
submeshes, so set it to 'alpha'. I.e. the same you'd do for complete
meshes, only on submesh level.

-f.r.

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