On 23.10.2007 19:45, Genjix wrote: >> And also note that genmesh now support per-submesh Z buffer modes, >> mixmodes and back-to-front sorting. So make use of that... > > So how can I use this to solve this problem with the dodgy face sorting when > using alpha? Thanks.
Uh, make the hair a separate submehs, enable back-to-front sorting and ztest zmode? Also, I forgot you can set the render priority for submeshes, so set it to 'alpha'. I.e. the same you'd do for complete meshes, only on submesh level. -f.r.
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