Hi,
the java binding for the trunk does not build... If I remove animesh.h, it
goes further but it still does not compile and fail with:
_SetupEventHandler(org.crystalspace3d.iObjectRegistry,org.crystalspace3d.iEventHandler,org.crystalspace3d.SWIGTYPE_p_CS__StringIDTCS__StringSetTag__General_t)
in org.crystalspace3d.csInitializer cannot be applied to
(org.crystalspace3d.iObjectRegistry,org.crystalspace3d.iEventHandler,long[])
In crystalspace 1.2.1, this method had correctly an array of long but now
it's something else ;(.
I'll try 1.4... but I would prefer at least the trunk to compile the binding
(without animesh)... Have you an idea of what I should modify to let it
built ?
Thank you,
Quentin Anciaux
2008/9/23 Eric Sunshine <[EMAIL PROTECTED]>
> It might be useful if you could try the development trunk (1.9) or the
> soon-to-be-released 1.4 branch. A lot of work has been done since the
> 1.2.x releases, and it is possible that the problem has been resolved.
>
> -- ES
>
> Quentin Anciaux wrote:
> > Crystal space is randomly crashing with the above exception...
> >
> > I thought it was the binding which had a problem... but even walktest
> > does it. It's random... but appears often. I've got an ati radeon HD
> > 2400 XT, with fglrx driver 8.53.4 on an ubuntu 64.
> >
> > Quentin Anciaux
> >
> > --
> > All those moments will be lost in time, like tears in rain.
>
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