Did you put the %ignore before or after the %include? It should be 
before the %include. Also, did you double-check your %ignore for 
typographical errors?

-- ES

Quentin Anciaux wrote:
> Hi,
> 
> in fact putting this :
> 
>   virtual iAnimatedMeshFactorySubMesh* CreateSubMesh (
>     const csArray<iRenderBuffer*>& indices,
>     const csArray<csArray<unsigned int> >& boneIndices) = 0;
> 
> in comment in include/imesh/animesh.h permits the build flawlessly.
> 
> The problem seems to come from "const csArray<csArray<unsigned int> >", 
> this generates a supra long SWIG generated name... too long for a file 
> name and after that all swig type generation is stopped hence the symbol 
> not found exception.
> 
> I've tried to add an %ignore directive for the method, but I must do it 
> wrongly, because the error stay, the only way is to put this method in 
> comment. But the better way would not be to ignore it but do a valid 
> rename for the type which has a problem, don't know how to do it right 
> now but I'm looking at how to do it.
> 
> Regards,
> Quentin
> 
> 
> 2008/9/24 Vincent Knecht <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>>
> 
>      > Hi,
>      >
>      > the java binding for the trunk does not build... If I remove
>     animesh.h, it
>      > goes further but it still does not compile and fail with:
>      >
>     [...]
>      > I'll try 1.4... but I would prefer at least the trunk to compile
>     the binding
>      > (without animesh)... Have you an idea of what I should modify to
>     let it
>      > built ?
> 
>     I fear building java bindings with 1.4 is still broken atm :-(
>     https://www.crystalspace3d.org/trac/CS/ticket/499
> 
> 
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