Hi,
the Cg problem is caused by the Cg library overwritting some handler the jvm
set. The solution is to launch the jvm with the following options:
-Xrs -Xcheck:jni -XX:+CheckJNICalls -Xnoclassgc
Then it works flawlessly. I currently let the ignore directive for the
createSubMesh method in iAnimatedMeshFactory until I do a proper typemaps.
So just to say 1.4 works and the binding too.
Thank you for your helps,
Quentin
2008/9/24 Eric Sunshine <[EMAIL PROTECTED]>
> A Swig typemap is the appropriate approach.
>
> -- ES
>
> Quentin Anciaux wrote:
> > Or maybe a typemaps which does the conversion... don't know which is
> > better and/or easier...
> >
> > Quentin
> >
> > 2008/9/24 Quentin Anciaux <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]
> >>
> >
> > I did put it after... putting it before resolve the problem..
> >
> > I did look into swig documentation and found no way to rename a
> > type... only possible to rename a method name or a variable.
> >
> > The solution I see to this is to create a special type with a method
> > who would take a long [][] array and convert it in the native part
> > to a csArray<csArray<unsigned int>>.
> >
> > Regards,
> > Quentin
> >
> > 2008/9/24 Eric Sunshine <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>>
> >
> > Did you put the %ignore before or after the %include? It should
> be
> > before the %include. Also, did you double-check your %ignore for
> > typographical errors?
> >
> > -- ES
> >
> > Quentin Anciaux wrote:
> > > Hi,
> > >
> > > in fact putting this :
> > >
> > > virtual iAnimatedMeshFactorySubMesh* CreateSubMesh (
> > > const csArray<iRenderBuffer*>& indices,
> > > const csArray<csArray<unsigned int> >& boneIndices) = 0;
> > >
> > > in comment in include/imesh/animesh.h permits the build
> > flawlessly.
> > >
> > > The problem seems to come from "const
> > csArray<csArray<unsigned int> >",
> > > this generates a supra long SWIG generated name... too long
> > for a file
> > > name and after that all swig type generation is stopped hence
> > the symbol
> > > not found exception.
> > >
> > > I've tried to add an %ignore directive for the method, but I
> > must do it
> > > wrongly, because the error stay, the only way is to put this
> > method in
> > > comment. But the better way would not be to ignore it but do
> > a valid
> > > rename for the type which has a problem, don't know how to do
> > it right
> > > now but I'm looking at how to do it.
> > >
> > > Regards,
> > > Quentin
> > >
> > >
> > > 2008/9/24 Vincent Knecht <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>
> > > <mailto:[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>>>
> > >
> > > > Hi,
> > > >
> > > > the java binding for the trunk does not build... If I
> > remove
> > > animesh.h, it
> > > > goes further but it still does not compile and fail
> with:
> > > >
> > > [...]
> > > > I'll try 1.4... but I would prefer at least the trunk
> > to compile
> > > the binding
> > > > (without animesh)... Have you an idea of what I should
> > modify to
> > > let it
> > > > built ?
> > >
> > > I fear building java bindings with 1.4 is still broken
> > atm :-(
> > > https://www.crystalspace3d.org/trac/CS/ticket/499
> > >
> > >
> > >
> >
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