I did put it after... putting it before resolve the problem..
I did look into swig documentation and found no way to rename a type... only
possible to rename a method name or a variable.
The solution I see to this is to create a special type with a method who
would take a long [][] array and convert it in the native part to a
csArray<csArray<unsigned int>>.
Regards,
Quentin
2008/9/24 Eric Sunshine <[EMAIL PROTECTED]>
> Did you put the %ignore before or after the %include? It should be
> before the %include. Also, did you double-check your %ignore for
> typographical errors?
>
> -- ES
>
> Quentin Anciaux wrote:
> > Hi,
> >
> > in fact putting this :
> >
> > virtual iAnimatedMeshFactorySubMesh* CreateSubMesh (
> > const csArray<iRenderBuffer*>& indices,
> > const csArray<csArray<unsigned int> >& boneIndices) = 0;
> >
> > in comment in include/imesh/animesh.h permits the build flawlessly.
> >
> > The problem seems to come from "const csArray<csArray<unsigned int> >",
> > this generates a supra long SWIG generated name... too long for a file
> > name and after that all swig type generation is stopped hence the symbol
> > not found exception.
> >
> > I've tried to add an %ignore directive for the method, but I must do it
> > wrongly, because the error stay, the only way is to put this method in
> > comment. But the better way would not be to ignore it but do a valid
> > rename for the type which has a problem, don't know how to do it right
> > now but I'm looking at how to do it.
> >
> > Regards,
> > Quentin
> >
> >
> > 2008/9/24 Vincent Knecht <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>>
> >
> > > Hi,
> > >
> > > the java binding for the trunk does not build... If I remove
> > animesh.h, it
> > > goes further but it still does not compile and fail with:
> > >
> > [...]
> > > I'll try 1.4... but I would prefer at least the trunk to compile
> > the binding
> > > (without animesh)... Have you an idea of what I should modify to
> > let it
> > > built ?
> >
> > I fear building java bindings with 1.4 is still broken atm :-(
> > https://www.crystalspace3d.org/trac/CS/ticket/499
> >
> >
> >
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