Hi,
in fact putting this :
virtual iAnimatedMeshFactorySubMesh* CreateSubMesh (
const csArray<iRenderBuffer*>& indices,
const csArray<csArray<unsigned int> >& boneIndices) = 0;
in comment in include/imesh/animesh.h permits the build flawlessly.
The problem seems to come from "const csArray<csArray<unsigned int> >", this
generates a supra long SWIG generated name... too long for a file name and
after that all swig type generation is stopped hence the symbol not found
exception.
I've tried to add an %ignore directive for the method, but I must do it
wrongly, because the error stay, the only way is to put this method in
comment. But the better way would not be to ignore it but do a valid rename
for the type which has a problem, don't know how to do it right now but I'm
looking at how to do it.
Regards,
Quentin
2008/9/24 Vincent Knecht <[EMAIL PROTECTED]>
> > Hi,
> >
> > the java binding for the trunk does not build... If I remove animesh.h,
> it
> > goes further but it still does not compile and fail with:
> >
> [...]
> > I'll try 1.4... but I would prefer at least the trunk to compile the
> binding
> > (without animesh)... Have you an idea of what I should modify to let it
> > built ?
>
> I fear building java bindings with 1.4 is still broken atm :-(
> https://www.crystalspace3d.org/trac/CS/ticket/499
>
>
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