Hi all, My name is Reza. I am a computer science graduate student currently doing research on graphics and animation. I'm interested in doing the GSOC for crystal space. I've taken a look at your ideas list, and i've also downloaded the svn copy of the Crystal Space code and taken a look at the documentation.
Anyway, I'm interested in doing the Inverse Kinematics. I realize that this idea is actually placed on your 07 list (previous years ideas). I was wondering whether you already have that in place yet? I've looked at the code and I see that you do have support for skeletal animation. But I haven't found anything for inverse kinematics. If it's already there, can someone point me to the right direction? If there is no IK implementation yet, what I'd like to do is create one based on the existing skeletal code. Basically, a set of functions would be for entering the various constraints. I would also have function that would calculate a set of keyframes that would take a current skeleton at a certain position to one that meets such constraints. Please let me know if this is a feasible idea. Or if it's already done. Or if it's too simple. Or other critiques. Thanks for your help -- Reza Ferrydiansyah http://www.mapdaze.com ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
