Hi all,

My name is Reza. I am a computer science graduate student currently
doing research on graphics and animation. I'm interested in doing the
GSOC for crystal space. I've taken a look at your ideas list, and i've
also downloaded the svn copy of the Crystal Space code and taken a
look at the documentation.

Anyway, I'm interested in doing the Inverse Kinematics. I realize that
this idea is actually placed on your 07 list (previous years ideas). I
was wondering whether you already have that in place yet? I've looked
at the code and I see that you do have support for skeletal animation.
But I haven't found anything for inverse kinematics. If it's already
there, can someone point me to the right direction?

If there is no IK implementation yet, what I'd like to do is create
one based on the existing skeletal code. Basically,  a set of
functions would be for entering the various constraints. I would also
have function that would calculate a set of keyframes that would take
a current skeleton at a certain position to one that meets such
constraints.

Please let me know if this is a feasible idea. Or if it's already
done. Or if it's too simple. Or other critiques.
Thanks for your help

--
Reza Ferrydiansyah
http://www.mapdaze.com

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