Hi Reza:

The Visual Studio solution file is /mk/msvc9/wkstypical.sln

~Scott

Thus Spoke Reza Ferrydiansyah:
> Hi all,
>
> I couldn't find the project (I'm using visual studio). I have
> downloaded the trunk version for crystal space from this address
> https://crystal.svn.sourceforge.net/svnroot/crystal/CS/trunk
> This should give me the 1.9 version right?
>
> Maybe the project has not yet been created. In that case, where would
> I find the plganimesh?
> Sorry for all the questions. And once again thanks for your help
>
> On Mon, Mar 30, 2009 at 3:17 AM, Jorrit Tyberghein
> <[email protected]> wrote:
>   
>> Correction: The one that you need to fix is plganimesh. Look at that one.
>>
>> Greetings,
>>
>> On Mon, Mar 30, 2009 at 8:44 AM, Jorrit Tyberghein
>> <[email protected]> wrote:
>>     
>>> On Sun, Mar 29, 2009 at 11:46 PM, Reza Ferrydiansyah
>>> <[email protected]> wrote:
>>>       
>>>> Thanks Jorrit,
>>>>
>>>> I've taken a look at the source code. I see the plgmeshanim project
>>>> (I'm using VC8). I'm asuming that's what you mean. Although I wonder
>>>> whether plgmeshskelanim2 would be more appropriate. This actually
>>>> links an animated skeleton to the mesh, and it would be easier to do
>>>> IK on a skeleton (instead of just a mesh).
>>>>         
>>> meshanim is the one you should use. The other one is obsolete and will
>>> be removed in the future. Animesh also links an animated skeleton the
>>> mesh as far as I know. But I think Marten can better answer this when he's
>>> back.
>>>
>>>       
>>>> btw. I'm sorry I'm writing this here. I actually looked for the
>>>> crystal-develop list. However all I can find is the crystal-main list.
>>>> Is there a separate development list or is it in one? can anyone give
>>>> me a link to subscribe to the develop list?
>>>>         
>>> You can find all CS lists here:
>>>
>>> https://sourceforge.net/mail/?group_id=649
>>>
>>> Greetings,
>>>
>>>       
>>>> On Thu, Mar 26, 2009 at 4:53 AM, Jorrit Tyberghein
>>>> <[email protected]> wrote:
>>>>         
>>>>> We don't have IK yet so adding this might be a good project. I
>>>>> recommend you take a look at the Crystal Space 1.9 source code and
>>>>> look at the animesh plugin. This is our best skeletal animated mesh
>>>>> and if you want to add IK it should be to that or at least work with
>>>>> that.
>>>>>
>>>>> Greetings,
>>>>>
>>>>> On Tue, Mar 24, 2009 at 3:13 PM, Reza Ferrydiansyah <[email protected]> 
>>>>> wrote:
>>>>>           
>>>>>> Hi all,
>>>>>>
>>>>>> My name is Reza. I am a computer science graduate student currently
>>>>>> doing research on graphics and animation. I'm interested in doing the
>>>>>> GSOC for crystal space. I've taken a look at your ideas list, and i've
>>>>>> also downloaded the svn copy of the Crystal Space code and taken a
>>>>>> look at the documentation.
>>>>>>
>>>>>> Anyway, I'm interested in doing the Inverse Kinematics. I realize that
>>>>>> this idea is actually placed on your 07 list (previous years ideas). I
>>>>>> was wondering whether you already have that in place yet? I've looked
>>>>>> at the code and I see that you do have support for skeletal animation.
>>>>>> But I haven't found anything for inverse kinematics. If it's already
>>>>>> there, can someone point me to the right direction?
>>>>>>
>>>>>> If there is no IK implementation yet, what I'd like to do is create
>>>>>> one based on the existing skeletal code. Basically,  a set of
>>>>>> functions would be for entering the various constraints. I would also
>>>>>> have function that would calculate a set of keyframes that would take
>>>>>> a current skeleton at a certain position to one that meets such
>>>>>> constraints.
>>>>>>
>>>>>> Please let me know if this is a feasible idea. Or if it's already
>>>>>> done. Or if it's too simple. Or other critiques.
>>>>>> Thanks for your help
>>>>>>
>>>>>> --
>>>>>> Reza Ferrydiansyah
>>>>>> http://www.mapdaze.com
>>>>>>
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>>>>>> development
>>>>>> software that enables intelligent coding and step-through debugging.
>>>>>> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
>>>>>> _______________________________________________
>>>>>> Crystal-main mailing list
>>>>>> [email protected]
>>>>>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>>>>>> Unsubscribe: 
>>>>>> mailto:[email protected]?subject=unsubscribe
>>>>>>
>>>>>>             
>>>>>
>>>>> --
>>>>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>>>>> and CEL (http://cel.crystalspace3d.org)
>>>>> Support Crystal Space. Donate at
>>>>> https://sourceforge.net/donate/index.php?group_id=649
>>>>> Personal page: http://users.telenet.be/jorritTyberghein/
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> _______________________________________________
>>>>> Crystal-main mailing list
>>>>> [email protected]
>>>>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>>>>> Unsubscribe: 
>>>>> mailto:[email protected]?subject=unsubscribe
>>>>>
>>>>>           
>>>>
>>>> --
>>>> --
>>>> Reza Ferrydiansyah
>>>> http://www.informatika.org/~reza
>>>> http://reza.ferrydiansyah.com
>>>> http://www.mapdaze.com
>>>>
>>>> ------------------------------------------------------------------------------
>>>> _______________________________________________
>>>> Crystal-main mailing list
>>>> [email protected]
>>>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>>>> Unsubscribe: 
>>>> mailto:[email protected]?subject=unsubscribe
>>>>
>>>>         
>>>
>>> --
>>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>>> and CEL (http://cel.crystalspace3d.org)
>>> Support Crystal Space. Donate at
>>> https://sourceforge.net/donate/index.php?group_id=649
>>> Personal page: http://users.telenet.be/jorritTyberghein/
>>>
>>>       
>>
>> --
>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>> and CEL (http://cel.crystalspace3d.org)
>> Support Crystal Space. Donate at
>> https://sourceforge.net/donate/index.php?group_id=649
>> Personal page: http://users.telenet.be/jorritTyberghein/
>>
>> ------------------------------------------------------------------------------
>> _______________________________________________
>> Crystal-main mailing list
>> [email protected]
>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>> Unsubscribe: 
>> mailto:[email protected]?subject=unsubscribe
>>
>>     
>
>
>
>   

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